Player Matchup

Mulan
Mulan
Bukaro123
Mulan
Level 116
God Stats
1W - 2L
1,570 SR
Queue Stats
201W - 214L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
forgu98
Danzaburou
Level 36
God Stats
8W - 17L
1,363 SR
Queue Stats
72W - 97L
1,351 Elo+
Party 2
Sol
Sol
wolfee159
Sol
Level 68
God Stats
26W - 35L
1,388 SR
Queue Stats
243W - 280L
1,384 Elo+
Solo
Team Averages
Level 73
1,440 SR
1,394 Elo+

VS

Team Averages
Level 98
1,656 SR
1,592 Elo+
Merlin
Merlin
AccusedSoul
Merlin
Level 124
God Stats
2W - 4L
1,552 SR
Queue Stats
118W - 91L
1,585 Elo+
Party 1
Jormungandr
Jormungandr
DrownPoseido
Jormungandr
Level 17
God Stats
6W - 0L
1,866 SR
Queue Stats
35W - 16L
1,601 Elo+
Party 1
Ne Zha
Ne Zha
KingMossy56
Ne Zha
Level 153
God Stats
10W - 5L
1,551 SR
Queue Stats
163W - 126L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Bukaro123
Mulan
12
1 / 9 / 1
9,217
576
7,710
20,180
20,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
forgu98
Danzaburou
11
0 / 5 / 1
8,798
550
5,756
13,506
4,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 6 / 0
9,114
570
10,459
17,729
5,518
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 0 / 11
11,333
708
18,599
8,982
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
DrownPoseido
Jormungandr
15
3 / 2 / 16
12,097
756
9,629
15,320
20,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
17
13 / 0 / 6
12,232
765
15,462
13,630
10,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
20
20
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
0
11
9.5
L
Mulan
Bukaro123
Mulan
1
9
1
0.17
W
Jormungandr
DrownPoseido
Jormungandr
3
2
16
5.5
W
Ne Zha
13
0
6
16
L
Danzaburou
forgu98
Danzaburou
0
5
1
0.1
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,925
Damage
43,690
51,415
Taken
37,932
30,189
Mitigated
35,341
10,004
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
18,599
935
0
1,100
8,982
4,258
1,037
1,845
6,985
73,324
0
L
Mulan
Bukaro123
Mulan
7,710
360
355
3,828
20,180
20,263
0
11,882
7,834
3,994
19,772
W
Jormungandr
DrownPoseido
Jormungandr
9,629
2,128
0
1,744
15,320
20,330
405
6,169
8,728
25,639
0
W
Ne Zha
15,462
2,768
0
4,729
13,630
10,753
1,053
4,360
8,904
0
39,335
L
Danzaburou
forgu98
Danzaburou
5,756
2,439
0
719
13,506
4,408
0
5,893
7,322
0
27,981
L
10,459
1,446
320
4,782
17,729
5,518
251
10,692
6,786
43,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,129
Gold Earned
35,662
153
Minions Killed
199
4
Camps Cleared
10
779,873
Distance Traveled
935,919
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,333
708
110
7
6
308,360
7
L
Mulan
9,217
576
38
2
2
263,186
3
W
Jormungandr
12,097
756
29
2
0
295,238
5
W
Ne Zha
12,232
765
60
4
4
332,321
3
L
Danzaburou
8,798
550
60
4
0
238,885
0
L
Sol
9,114
570
55
3
2
277,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role