Player Matchup

Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
TaurusRelic
Kuzenbo
Level 24
God Stats
1W - 1L
1,679 SR
Queue Stats
22W - 37L
1,419 Elo+
Solo
King Arthur
King Arthur
samruk99
King Arthur
Level 126
God Stats
5W - 7L
1,559 SR
Queue Stats
29W - 32L
1,473 Elo+
Solo
Team Averages
Level 118
1,548 SR
1,478 Elo+

VS

Team Averages
Level 106
1,472 SR
1,403 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FireDragonGod-N
Mercury
Level 57
God Stats
2W - 0L
1,412 SR
Queue Stats
21W - 26L
1,297 Elo+
Solo
Hades
Hades
hazeschaden69
Hades
Level 38
God Stats
3W - 0L
1,519 SR
Queue Stats
70W - 76L
1,426 Elo+
Solo
Neith
Neith
sonicblast
Neith
Level 117
God Stats
4W - 4L
1,431 SR
Queue Stats
10W - 7L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
3,928
786
1,700
2,732
915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
 
Medusa
8
0 / 2 / 0
3,700
740
768
2,427
774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
 
Chang'e
5
0 / 0 / 0
3,372
674
0
0
0
Kuzenbo
TaurusRelic
Kuzenbo
9
0 / 1 / 0
4,045
809
1,463
6,681
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
samruk99
King Arthur
9
0 / 3 / 0
3,825
765
1,457
5,645
3,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 0 / 2
5,409
1,082
5,234
3,960
1,327
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
 
Agni
10
0 / 0 / 6
4,788
958
4,061
1,876
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 2
4,040
808
1,427
2,265
674
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 1
3,947
789
1,426
2,478
1,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
10
3 / 0 / 0
5,159
1,032
3,303
2,213
729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Medusa
 
Medusa
0
2
0
0
L
Chang'e
 
Chang'e
0
0
0
0
W
Bastet
 
Bastet
4
0
2
5
W
Agni
 
Agni
0
0
6
3
W
0
0
2
1
L
Kuzenbo
TaurusRelic
Kuzenbo
0
1
0
0
W
0
0
1
0.5
L
King Arthur
samruk99
King Arthur
0
3
0
0
W
Neith
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,388
Damage
15,451
17,485
Taken
12,792
9,315
Mitigated
4,463
2,734
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,700
96
0
250
2,732
915
1
942
1,761
11,688
0
L
Medusa
 
Medusa
768
46
0
141
2,427
774
0
487
1,911
0
8,278
L
Chang'e
 
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
 
Bastet
5,234
544
0
1,367
3,960
1,327
0
1,476
2,484
0
14,931
W
Agni
 
Agni
4,061
372
0
500
1,876
613
0
994
882
14,978
0
W
1,427
387
114
101
2,265
674
398
392
1,800
0
7,298
L
Kuzenbo
TaurusRelic
Kuzenbo
1,463
425
0
1,738
6,681
4,525
0
2,320
4,182
10,121
0
W
1,426
155
0
816
2,478
1,120
155
543
1,841
6,142
0
L
King Arthur
samruk99
King Arthur
1,457
84
0
605
5,645
3,101
0
1,501
4,144
0
6,639
W
Neith
3,303
872
0
482
2,213
729
0
341
1,797
0
19,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,870
Gold Earned
23,343
80
Minions Killed
126
2
Camps Cleared
7
404,017
Distance Traveled
546,818
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,928
786
32
6
1
90,832
2
L
Medusa
3,700
740
19
4
0
101,736
3
L
Chang'e
3,372
674
0
0
0
0
0
W
Bastet
5,409
1,082
22
4
3
119,873
0
W
Agni
4,788
958
28
6
0
106,940
1
W
Mercury
4,040
808
17
3
2
118,639
0
L
Kuzenbo
4,045
809
10
2
0
108,735
0
W
Hades
3,947
789
17
3
0
102,400
1
L
King Arthur
3,825
765
19
4
1
102,714
2
W
Neith
5,159
1,032
42
8
2
98,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role