Player Matchup

Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Armenerik800
Nu Wa
Gold V
Level 159
God Stats
7W - 9L
1,590 SR
Queue Stats
17W - 22L
1,539 MMR
Party 1
Neith
Neith
Silver III
CGGVenom
Neith
Silver III
Level 105
God Stats
3W - 6L
1,500 SR
Queue Stats
15W - 32L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,530 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 80
1,619 SR
1,345 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
ImWatchingYouXD
Hou Yi
Silver I
Level 49
God Stats
2W - 1L
1,887 SR
Queue Stats
7W - 1L
1,566 MMR
Solo
Ares
Ares
Silver V
LOKS774
Ares
Silver V
Level 68
God Stats
2W - 7L
1,471 SR
Queue Stats
36W - 87L
971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 6 / 2
5,620
624
5,888
11,302
5,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 8 / 2
5,643
627
6,065
9,694
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
CGGVenom
Neith
8
2 / 4 / 0
6,163
685
6,950
7,514
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bans
LokiGebDa JiAphroditeBastet

VS

Bans
ArtioCthulhuCliodhnaYmirHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 12
7,602
845
9,069
9,456
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
15 / 1 / 3
9,294
1,033
12,862
7,418
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
LOKS774
Ares
9
0 / 1 / 14
6,691
743
2,422
11,161
10,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
18
18
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
6
2
0.17
W
Sol
 
Sol
3
0
12
9
L
0
8
2
0.13
L
Neith
CGGVenom
Neith
2
4
0
0.5
W
15
1
3
16.5
W
Ares
LOKS774
Ares
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,903
Damage
24,353
28,510
Taken
28,035
9,683
Mitigated
16,496
2,434
Healing
12,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,888
668
0
1,008
11,302
5,507
0
5,617
5,685
286
18,935
W
Sol
 
Sol
9,069
4,018
0
5,287
9,456
3,053
1,258
2,122
6,942
37,094
0
L
6,065
1,766
90
651
9,694
1,934
0
3,547
6,147
13,974
0
L
Neith
CGGVenom
Neith
6,950
1,753
0
685
7,514
2,242
0
2,994
4,520
0
11,443
W
12,862
6,675
0
2,271
7,418
3,144
838
1,690
5,510
0
37,248
W
Ares
LOKS774
Ares
2,422
211
628
4,454
11,161
10,299
249
2,213
8,472
9,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,426
Gold Earned
23,587
58
Minions Killed
109
2
Camps Cleared
6
438,352
Distance Traveled
504,222
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,620
624
26
3
2
138,022
0
W
Sol
7,602
845
53
6
3
171,750
2
L
Nu Wa
5,643
627
17
2
0
146,160
6
L
Neith
6,163
685
15
2
0
154,170
0
W
Hou Yi
9,294
1,033
43
5
3
154,368
2
W
Ares
6,691
743
13
1
0
178,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role