Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Arthole
Cerberus
Level 124
God Stats
1W - 6L
1,228 SR
Queue Stats
18W - 51L
1,179 Elo+
Party 1
Guan Yu
Guan Yu
Czhy
Guan Yu
Level 7
God Stats
1W - 11L
1,315 SR
Queue Stats
5W - 40L
1,153 Elo+
Party 1
Zeus
Zeus
PattyyBoi
Zeus
Level 128
God Stats
3W - 1L
1,893 SR
Queue Stats
135W - 142L
1,486 Elo+
Solo
Thanatos
Thanatos
killthehunt
Thanatos
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 94L
1,230 Elo+
Party 1
Team Averages
Level 81
1,487 SR
1,310 Elo+

VS

Team Averages
Level 122
1,459 SR
1,484 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Siilan
Arachne
Level 147
God Stats
1W - 1L
1,295 SR
Queue Stats
241W - 279L
1,513 Elo+
Party 2
Rama
Rama
ryansregion
Rama
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 55L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
1 / 1 / 1
3,796
542
3,511
3,757
1,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Arthole
Cerberus
6
0 / 2 / 2
3,705
529
1,380
5,053
1,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Czhy
Guan Yu
7
1 / 0 / 0
4,038
577
1,229
4,465
2,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
1
0 / 0 / 0
2,766
395
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
killthehunt
Thanatos
6
1 / 3 / 1
3,887
555
2,252
4,860
1,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 0 / 0
4,518
645
2,379
3,171
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
 
Artio
6
1 / 0 / 4
4,378
625
2,750
3,715
1,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

He Bo
 
He Bo
6
1 / 1 / 3
3,926
561
3,203
3,002
465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Siilan
Arachne
7
4 / 2 / 1
4,778
683
3,748
5,164
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 0
4,334
619
187
1,513
365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
6
6
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
1
1.5
W
Chang'e
 
Chang'e
0
0
0
0
W
Artio
 
Artio
1
0
4
3
W
He Bo
 
He Bo
1
1
3
2.5
L
Cerberus
Arthole
Cerberus
0
2
2
0.5
L
Guan Yu
Czhy
Guan Yu
1
0
0
1
L
Zeus
0
0
0
0
W
Arachne
Siilan
Arachne
4
2
1
2.25
L
Thanatos
killthehunt
Thanatos
1
3
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,372
Damage
12,267
18,135
Taken
16,565
6,840
Mitigated
4,690
5,898
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,511
2,558
0
1,404
3,757
1,020
0
2,193
1,460
0
15,718
W
Chang'e
 
Chang'e
2,379
292
142
1,953
3,171
575
340
0
3,171
22,409
0
W
Artio
 
Artio
2,750
397
459
2,315
3,715
1,616
0
462
3,253
10,070
0
W
He Bo
 
He Bo
3,203
646
0
855
3,002
465
120
403
2,599
12,443
0
L
Cerberus
Arthole
Cerberus
1,380
259
0
838
5,053
1,942
0
1,731
3,244
11,672
0
L
Guan Yu
Czhy
Guan Yu
1,229
261
30
967
4,465
2,694
0
1,967
2,256
0
12,380
L
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Siilan
Arachne
3,748
2,425
0
1,970
5,164
1,669
0
436
4,728
0
17,953
L
Thanatos
killthehunt
Thanatos
2,252
862
0
2,659
4,860
1,184
0
1,929
2,843
0
11,004
W
187
177
0
375
1,513
365
0
79
1,434
0
19,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,192
Gold Earned
21,934
101
Minions Killed
179
0
Camps Cleared
0
555,539
Distance Traveled
643,435
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,796
542
20
3
0
130,520
3
W
Chang'e
4,518
645
54
8
0
126,430
1
W
Artio
4,378
625
15
2
0
136,971
0
W
He Bo
3,926
561
28
4
0
127,326
0
L
Cerberus
3,705
529
21
3
0
133,335
0
L
Guan Yu
4,038
577
35
5
0
146,569
0
L
Zeus
2,766
395
0
0
0
8,990
0
W
Arachne
4,778
683
36
5
0
131,226
1
L
Thanatos
3,887
555
25
4
0
136,125
1
W
Rama
4,334
619
46
7
0
121,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role