Player Matchup

Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Rosamondcz
Chaac
Level 101
God Stats
4W - 1L
1,728 SR
Queue Stats
51W - 48L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
Shabreena
Baron Samedi
Level 68
God Stats
1W - 1L
1,154 SR
Queue Stats
49W - 46L
1,423 Elo+
Solo
Artio
Artio
daniiiiiiilka33
Artio
Level 69
God Stats
2W - 4L
1,499 SR
Queue Stats
34W - 37L
1,406 Elo+
Solo
Team Averages
Level 88
1,476 SR
1,447 Elo+

VS

Team Averages
Level 52
1,494 SR
1,449 Elo+
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ElverGonpeQueño
Kukulkan
Level 4
God Stats
1W - 3L
1,680 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Achilles
Achilles
Greygan
Achilles
Level 45
God Stats
2W - 2L
1,519 SR
Queue Stats
15W - 16L
1,384 Elo+
Solo
Khepri
Khepri
KingGetro
Khepri
Level 68
God Stats
1W - 1L
1,506 SR
Queue Stats
100W - 113L
1,444 Elo+
Solo
Kali
Kali
L2Destroyer91
Kali
Level 56
God Stats
13W - 11L
1,262 SR
Queue Stats
185W - 195L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
8 / 0 / 1
6,160
616
7,335
5,662
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
 
Medusa
9
4 / 2 / 4
5,807
581
5,972
7,041
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
10
0 / 1 / 1
5,210
521
1,502
6,142
2,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Shabreena
Baron Samedi
10
0 / 0 / 4
5,833
583
2,074
3,839
1,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 6
5,723
572
2,445
8,030
5,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 4 / 1
5,350
535
6,244
6,586
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,734
473
1,565
3,858
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Greygan
Achilles
9
1 / 1 / 0
5,390
539
4,804
7,133
4,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
KingGetro
Khepri
6
0 / 2 / 0
4,447
445
1,852
6,153
2,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 4 / 0
5,048
505
4,054
7,491
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
3
3
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
1
8.5
W
Medusa
 
Medusa
4
2
4
3
L
Neith
 
Neith
1
4
1
0.38
L
0
3
0
0
L
Achilles
Greygan
Achilles
1
1
0
1
L
Khepri
KingGetro
Khepri
0
2
0
0
L
1
4
0
0.25
W
Chaac
0
1
1
0.5
W
Baron Samedi
Shabreena
Baron Samedi
0
0
4
2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,328
Damage
18,519
30,714
Taken
31,221
12,612
Mitigated
12,573
13,758
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,335
2,678
0
2,668
5,662
1,211
0
403
5,168
0
27,603
W
Medusa
 
Medusa
5,972
3,021
0
1,737
7,041
1,711
0
676
6,365
0
31,131
L
Neith
 
Neith
6,244
3,744
0
855
6,586
1,712
0
1,606
4,980
0
28,365
L
1,565
279
0
250
3,858
1,003
0
744
3,114
22,664
0
L
Achilles
Greygan
Achilles
4,804
856
0
3,024
7,133
4,472
0
0
7,133
0
21,968
L
Khepri
KingGetro
Khepri
1,852
323
98
1,418
6,153
2,278
0
1,129
5,024
9,968
0
L
4,054
1,862
0
1,673
7,491
3,108
0
1,040
6,451
0
25,931
W
Chaac
1,502
473
0
3,182
6,142
2,879
0
0
5,738
0
21,840
W
Baron Samedi
Shabreena
Baron Samedi
2,074
329
46
2,287
3,839
1,364
176
1,364
2,475
31,047
0
W
2,445
370
622
3,216
8,030
5,447
200
974
7,056
12,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,733
Gold Earned
24,969
235
Minions Killed
228
0
Camps Cleared
0
951,218
Distance Traveled
906,146
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,160
616
56
6
0
204,248
0
W
Medusa
5,807
581
56
6
0
177,349
3
L
Neith
5,350
535
59
6
0
171,136
0
L
Kukulkan
4,734
473
46
5
0
184,260
1
L
Achilles
5,390
539
55
6
0
173,244
3
L
Khepri
4,447
445
16
2
0
171,572
6
L
Kali
5,048
505
52
5
0
205,934
1
W
Chaac
5,210
521
37
4
0
175,342
1
W
Baron Samedi
5,833
583
67
7
0
198,548
4
W
Artio
5,723
572
19
2
0
195,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role