Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Ali1yy
Tyr
Level 134
God Stats
3W - 1L
1,499 SR
Queue Stats
326W - 263L
1,628 Elo+
Party 1
Ymir
Ymir
SilentShadow997
Ymir
Level 62
God Stats
8W - 4L
1,678 SR
Queue Stats
282W - 154L
1,712 Elo+
Party 1
Hachiman
Hachiman
ZNG-Q
Hachiman
Level 29
God Stats
4W - 1L
1,872 SR
Queue Stats
119W - 31L
1,765 Elo+
Party 1
Team Averages
Level 86
1,610 SR
1,621 Elo+

VS

Team Averages
Level 87
1,497 SR
1,409 Elo+
Neith
Neith
Dr_Death_1986
Neith
Level 40
God Stats
35W - 58L
1,388 SR
Queue Stats
35W - 59L
1,323 Elo+
Solo
Susano
Susano
Ganziy01
Susano
Level 69
God Stats
0W - 3L
1,183 SR
Queue Stats
228W - 268L
1,469 Elo+
Solo
Atlas
Atlas
Prodige Namor
Atlas
Level 160
God Stats
36W - 26L
1,546 SR
Queue Stats
274W - 251L
1,486 Elo+
Solo
Eset
Eset
martes56789
Eset
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 277L
1,346 Elo+
Solo
Merlin
Merlin
mr_Unred
Merlin
Level 102
God Stats
3W - 1L
1,869 SR
Queue Stats
163W - 161L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
4 / 0 / 0
6,112
611
3,527
2,885
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
 
Ne Zha
10
3 / 1 / 1
5,737
574
1,981
6,084
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Ali1yy
Tyr
11
1 / 1 / 0
6,171
617
2,567
6,924
2,907
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 1 / 6
5,809
581
2,429
6,756
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
ZNG-Q
Hachiman
11
5 / 1 / 3
6,944
694
6,120
7,006
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
4,191
419
2,782
6,781
1,102
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Ganziy01
Susano
9
2 / 3 / 2
5,448
545
4,030
6,361
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 2
4,279
428
2,974
5,035
2,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 1
5,784
578
2,824
2,883
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
mr_Unred
Merlin
8
1 / 3 / 1
4,932
493
2,426
4,049
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
4
4
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
0
4
W
Ne Zha
 
Ne Zha
3
1
1
3.5
W
Tyr
Ali1yy
Tyr
1
1
0
1
L
0
6
1
0.08
L
Susano
Ganziy01
Susano
2
3
2
1
L
0
1
2
1
W
0
1
6
3
W
Hachiman
ZNG-Q
Hachiman
5
1
3
6.5
L
1
0
1
1.5
L
Merlin
mr_Unred
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,624
Damage
15,036
29,655
Taken
25,109
11,306
Mitigated
8,501
12,798
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,527
50
0
1,070
2,885
788
0
1,390
1,293
35,478
0
W
Ne Zha
 
Ne Zha
1,981
336
0
3,360
6,084
1,692
0
547
5,489
0
27,503
W
Tyr
Ali1yy
Tyr
2,567
68
0
2,083
6,924
2,907
0
2,256
4,368
0
32,115
L
2,782
955
0
213
6,781
1,102
0
465
6,316
0
12,249
L
Susano
Ganziy01
Susano
4,030
795
0
715
6,361
2,569
0
766
5,533
0
27,706
L
2,974
1,445
90
1,080
5,035
2,920
0
2,082
2,895
12,700
0
W
2,429
648
587
2,074
6,756
4,014
0
1,946
4,659
12,865
0
W
Hachiman
ZNG-Q
Hachiman
6,120
2,881
0
3,624
7,006
1,905
0
1,364
5,622
0
42,541
L
2,824
660
147
766
2,883
737
0
0
2,883
28,555
0
L
Merlin
mr_Unred
Merlin
2,426
46
0
630
4,049
1,173
0
2,357
1,526
22,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,773
Gold Earned
24,634
310
Minions Killed
216
0
Camps Cleared
0
986,980
Distance Traveled
866,256
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,112
611
79
8
0
195,234
0
W
Ne Zha
5,737
574
56
6
0
221,438
3
W
Tyr
6,171
617
77
8
0
198,438
4
L
Neith
4,191
419
23
2
0
138,731
4
L
Susano
5,448
545
56
6
0
206,252
3
L
Atlas
4,279
428
11
1
0
175,637
2
W
Ymir
5,809
581
18
2
0
201,741
2
W
Hachiman
6,944
694
80
8
0
170,129
1
L
Eset
5,784
578
77
8
0
162,305
1
L
Merlin
4,932
493
49
5
0
183,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role