Player Matchup

Geb
Geb
CHINAnomba1
Geb
Level 98
God Stats
48W - 42L
1,561 SR
Queue Stats
106W - 110L
1,517 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rampage808z
Tsukuyomi
Level 109
God Stats
4W - 2L
1,598 SR
Queue Stats
514W - 538L
1,559 Elo+
Party 1
Neith
Neith
Sandy_Dogleg
Neith
Level 148
God Stats
4W - 5L
1,391 SR
Queue Stats
163W - 168L
1,475 Elo+
Solo
Nu Wa
Nu Wa
ScottyDont808
Nu Wa
Level 86
God Stats
13W - 10L
1,695 SR
Queue Stats
62W - 77L
1,487 Elo+
Party 1
Chaac
Chaac
not jev L
Chaac
Level 122
God Stats
15W - 6L
1,752 SR
Queue Stats
713W - 674L
1,608 Elo+
Party 1
Team Averages
Level 113
1,600 SR
1,529 Elo+

VS

Team Averages
Level 102
1,567 SR
1,520 Elo+
Horus
Horus
HurricaneBeatle
Horus
Level 116
God Stats
11W - 7L
1,696 SR
Queue Stats
44W - 44L
1,564 Elo+
Party 2
Sylvanus
Sylvanus
PSC Tango Sucka
Sylvanus
Level 105
God Stats
14W - 9L
1,664 SR
Queue Stats
17W - 18L
1,567 Elo+
Party 2
Vulcan
Vulcan
Rampageriley
Vulcan
Level 157
God Stats
1W - 3L
1,533 SR
Queue Stats
146W - 154L
1,480 Elo+
Party 3
Discordia
Discordia
YouOnShrooms
Discordia
Level 101
God Stats
2W - 1L
1,440 SR
Queue Stats
18W - 18L
1,584 Elo+
Party 2
Arachne
Arachne
itsmonse
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 14
9,192
484
5,689
13,415
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Rampage808z
Tsukuyomi
17
14 / 2 / 7
11,230
591
20,609
19,492
12,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 1 / 6
9,789
515
8,664
7,463
2,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 9
9,098
479
12,281
8,480
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
not jev L
Chaac
19
11 / 2 / 10
11,893
626
16,447
17,392
11,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
9,554
503
9,175
16,195
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
14
5 / 5 / 2
9,737
512
7,583
21,239
13,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Vulcan
12
0 / 8 / 2
8,359
440
9,266
13,810
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
YouOnShrooms
Discordia
12
0 / 8 / 2
8,073
425
9,246
10,918
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
itsmonse
Arachne
11
1 / 6 / 1
7,805
411
2,896
13,364
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
32
Kills
9
9
Deaths
32
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
14
4
L
3
5
3
0.9
L
Sylvanus
5
5
2
1.2
W
Tsukuyomi
Rampage808z
Tsukuyomi
14
2
7
8.75
L
Vulcan
0
8
2
0.13
W
4
1
6
7
W
2
2
9
3.25
L
Discordia
YouOnShrooms
Discordia
0
8
2
0.13
L
Arachne
itsmonse
Arachne
1
6
1
0.25
W
Chaac
not jev L
Chaac
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,690
Damage
38,166
66,242
Taken
75,526
39,353
Mitigated
36,497
22,394
Healing
20,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,689
783
0
2,176
13,415
9,492
370
2,790
10,547
24,486
0
L
9,175
4,019
2,143
4,805
16,195
9,551
822
4,522
11,483
0
76,022
L
Sylvanus
7,583
1,298
2,675
5,820
21,239
13,734
0
6,660
14,404
27,328
5,258
W
Tsukuyomi
Rampage808z
Tsukuyomi
20,609
4,283
0
8,939
19,492
12,591
684
9,483
9,530
0
62,622
L
Vulcan
9,266
1,335
0
2,995
13,810
4,617
0
2,024
10,976
51,060
0
W
8,664
3,259
0
3,065
7,463
2,785
1,855
1,768
5,669
0
66,795
W
12,281
5,821
183
1,543
8,480
2,570
3,758
4,303
3,897
52,086
0
L
Discordia
YouOnShrooms
Discordia
9,246
361
0
724
10,918
3,224
802
2,354
8,421
45,081
0
L
Arachne
itsmonse
Arachne
2,896
1,965
0
1,305
13,364
5,371
0
2,410
10,719
0
26,258
W
Chaac
not jev L
Chaac
16,447
4,268
0
6,488
17,392
11,915
1,445
6,158
10,967
0
96,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,202
Gold Earned
43,528
504
Minions Killed
420
0
Camps Cleared
0
1,854,831
Distance Traveled
1,684,419
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,192
484
37
2
0
358,863
0
L
Horus
9,554
503
145
8
0
376,194
2
L
Sylvanus
9,737
512
58
3
0
324,040
4
W
Tsukuyomi
11,230
591
99
5
0
404,826
2
L
Vulcan
8,359
440
95
5
0
296,657
0
W
Neith
9,789
515
119
6
0
320,315
4
W
Nu Wa
9,098
479
79
4
0
371,262
5
L
Discordia
8,073
425
76
4
0
328,832
4
L
Arachne
7,805
411
46
2
0
358,696
0
W
Chaac
11,893
626
170
9
0
399,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role