Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond V
 
Xing Tian
Diamond V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
Back in BIack
Sun Wukong
Masters
Level 160
God Stats
30W - 20L
1,718 SR
Queue Stats
297W - 278L
2,247 MMR
Solo
Nox
Nox
Platinum II
IXSoulCatcherXI
Nox
Platinum II
Level 83
God Stats
7W - 9L
1,498 SR
Queue Stats
361W - 350L
1,860 MMR
Party 2
Medusa
Medusa
Diamond V
scorpiez
Medusa
Diamond V
Level 104
God Stats
4W - 3L
1,727 SR
Queue Stats
140W - 125L
2,089 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,589 SR
1,839 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,642 SR
2,086 MMR
Khepri
Khepri
Platinum I
TheShackASNack
Khepri
Platinum I
Level 149
God Stats
4W - 2L
1,827 SR
Queue Stats
98W - 71L
1,889 MMR
Solo
Izanami
Izanami
Diamond II
VinnySTORM
Izanami
Diamond II
Level 160
God Stats
57W - 25L
1,841 SR
Queue Stats
896W - 888L
2,279 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum IV
Wockets
Tsukuyomi
Platinum IV
Level 149
God Stats
3W - 3L
1,989 SR
Queue Stats
123W - 116L
1,939 MMR
Solo
Mulan
Mulan
Platinum I
aP Predy
Mulan
Platinum I
Level 129
God Stats
16W - 22L
1,259 SR
Queue Stats
214W - 192L
1,872 MMR
Solo
Agni
Agni
Masters
tonyc954
Agni
Masters
Level 149
God Stats
0W - 3L
1,294 SR
Queue Stats
551W - 547L
2,451 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
13 / 0 / 5
12,106
673
16,922
13,794
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
 
Xing Tian
14
1 / 3 / 11
9,670
537
3,278
14,608
13,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Back in BIack
Sun Wukong
17
5 / 0 / 6
11,372
632
13,353
23,628
22,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
6 / 0 / 7
11,693
650
6,626
8,077
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
scorpiez
Medusa
18
3 / 0 / 0
11,744
652
8,997
8,146
3,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetLokiCliodhnaSet

VS

Bans
CamazotzKaliOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,877
382
3,184
11,390
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
VinnySTORM
Izanami
16
1 / 3 / 0
9,690
538
5,520
13,825
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Wockets
Tsukuyomi
14
2 / 6 / 0
8,507
473
7,086
12,976
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
aP Predy
Mulan
15
0 / 7 / 0
9,081
505
10,199
18,921
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Agni
14
0 / 7 / 2
8,224
457
6,671
10,056
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
28
Kills
3
3
Deaths
28
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
0
5
15.5
W
Xing Tian
 
Xing Tian
1
3
11
2.17
W
Sun Wukong
Back in BIack
Sun Wukong
5
0
6
8
W
6
0
7
9.5
L
0
5
3
0.3
L
Izanami
VinnySTORM
Izanami
1
3
0
0.33
L
Tsukuyomi
Wockets
Tsukuyomi
2
6
0
0.33
L
Mulan
aP Predy
Mulan
0
7
0
0
W
Medusa
scorpiez
Medusa
3
0
0
3
L
Agni
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,176
Damage
32,660
68,253
Taken
67,168
49,538
Mitigated
32,121
27,299
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,922
7,486
0
5,323
13,794
7,043
4,432
2,728
10,732
0
75,663
W
Xing Tian
 
Xing Tian
3,278
194
0
2,595
14,608
13,165
374
3,761
9,927
22,749
0
W
Sun Wukong
Back in BIack
Sun Wukong
13,353
4,417
308
12,860
23,628
22,821
436
1,834
21,008
0
74,911
W
6,626
1,066
0
2,448
8,077
3,466
2,402
3,212
4,689
69,794
0
L
3,184
187
269
2,034
11,390
6,404
0
3,923
7,132
11,093
0
L
Izanami
VinnySTORM
Izanami
5,520
3,622
0
3,826
13,825
4,924
4,028
1,509
12,203
0
80,833
L
Tsukuyomi
Wockets
Tsukuyomi
7,086
2,471
0
4,113
12,976
4,848
0
1,127
11,673
0
58,014
L
Mulan
aP Predy
Mulan
10,199
2,899
0
4,715
18,921
12,668
888
84
17,882
4,815
62,001
W
Medusa
scorpiez
Medusa
8,997
3,512
0
3,765
8,146
3,043
3,352
1,330
6,768
0
115,066
L
Agni
6,671
502
0
728
10,056
3,277
0
2,663
7,233
46,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,585
Gold Earned
42,379
579
Minions Killed
523
0
Camps Cleared
0
1,895,279
Distance Traveled
1,684,766
16
Wards Purchased
126
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,106
673
103
6
0
433,104
1
W
Xing Tian
9,670
537
19
1
0
383,761
5
W
Sun Wukong
11,372
632
130
7
0
358,185
4
W
Nox
11,693
650
149
8
0
382,442
1
L
Khepri
6,877
382
13
1
0
335,535
113
L
Izanami
9,690
538
173
10
0
306,464
3
L
Tsukuyomi
8,507
473
98
5
0
376,968
1
L
Mulan
9,081
505
133
7
0
341,272
3
W
Medusa
11,744
652
178
10
0
337,787
5
L
Agni
8,224
457
106
6
0
324,527
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role