Player Matchup

Kali
Kali
Gold III
I Bdogg I7278
Kali
Gold III
Level 123
God Stats
1W - 1L
1,773 SR
Queue Stats
37W - 31L
1,795 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
MMG OniiIx XeX
Kukulkan
Gold IV
Level 150
God Stats
3W - 6L
1,477 SR
Queue Stats
438W - 434L
1,483 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Moules_02
Sun Wukong
Silver V
Level 99
God Stats
6W - 7L
1,459 SR
Queue Stats
58W - 61L
654 MMR
Party 1
Charybdis
Charybdis
Platinum IV
NxstyWest
Charybdis
Platinum IV
Level 145
God Stats
6W - 7L
1,618 SR
Queue Stats
175W - 188L
1,769 MMR
Party 2
Khepri
Khepri
Silver V
chapes082
Khepri
Silver V
Level 129
God Stats
16W - 11L
1,465 SR
Queue Stats
43W - 50L
700 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,558 SR
1,280 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,532 SR
1,314 MMR
Guan Yu
Guan Yu
Platinum III
BEMGBRM7
Guan Yu
Platinum III
Level 117
God Stats
2W - 0L
1,727 SR
Queue Stats
89W - 88L
1,768 MMR
Solo
Hel
Hel
Bronze I
LiL RasKoL500
Hel
Bronze I
Level 123
God Stats
23W - 23L
1,421 SR
Queue Stats
248W - 260L
392 MMR
Solo
Danzaburou
Danzaburou
Bronze I
Rontherohit007
Danzaburou
Bronze I
Level 157
God Stats
6W - 6L
1,331 SR
Queue Stats
326W - 346L
457 MMR
Solo
Merlin
Merlin
Platinum III
Rvger
Merlin
Platinum III
Level 147
God Stats
9W - 9L
1,651 SR
Queue Stats
95W - 63L
2,183 MMR
Solo
Awilix
Awilix
Platinum I
SlappedByKarma
Awilix
Platinum I
Level 127
God Stats
15W - 19L
1,528 SR
Queue Stats
344W - 341L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 0
13,033
501
10,999
25,043
13,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
20
1 / 6 / 0
13,486
519
3,696
13,000
5,348
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Moules_02
Sun Wukong
17
1 / 4 / 0
11,313
435
16,000
25,199
20,582
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
NxstyWest
Charybdis
18
1 / 5 / 1
11,013
424
8,193
16,509
6,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
chapes082
Khepri
17
1 / 5 / 2
11,119
428
4,925
16,301
17,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GilgameshCliodhnaGeb

VS

Bans
AchillesBastetZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BEMGBRM7
Guan Yu
20
3 / 1 / 2
13,363
514
15,797
25,470
23,791
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 2 / 7
12,151
467
4,843
14,792
13,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Rontherohit007
Danzaburou
20
1 / 1 / 5
13,162
506
9,493
16,197
6,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Rvger
Merlin
20
17 / 1 / 1
16,368
630
22,830
11,257
4,948
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 0 / 7
13,860
533
9,296
15,851
8,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
26
26
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BEMGBRM7
Guan Yu
3
1
2
4
L
1
6
0
0.17
W
0
2
7
1.75
L
Kukulkan
1
6
0
0.17
L
Sun Wukong
Moules_02
Sun Wukong
1
4
0
0.25
L
Charybdis
NxstyWest
Charybdis
1
5
1
0.3
W
Danzaburou
Rontherohit007
Danzaburou
1
1
5
3.5
W
Merlin
Rvger
Merlin
17
1
1
17.5
W
5
0
7
8.5
L
Khepri
chapes082
Khepri
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,813
Damage
62,259
96,052
Taken
83,567
63,029
Mitigated
57,497
28,682
Healing
42,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BEMGBRM7
Guan Yu
15,797
1,946
563
11,170
25,470
23,791
241
1,028
24,442
14,766
77,873
L
10,999
5,510
0
11,016
25,043
13,109
0
4,439
20,205
0
143,808
W
4,843
678
5,124
7,068
14,792
13,767
0
3,269
11,515
53,447
0
L
Kukulkan
3,696
59
0
1,766
13,000
5,348
0
6,380
6,318
100,453
0
L
Sun Wukong
Moules_02
Sun Wukong
16,000
3,553
0
7,402
25,199
20,582
308
6,085
17,782
8,815
78,316
L
Charybdis
NxstyWest
Charybdis
8,193
4,153
0
5,317
16,509
6,235
712
5,503
10,922
0
99,035
W
Danzaburou
Rontherohit007
Danzaburou
9,493
3,216
0
8,454
16,197
6,925
1,225
2,788
13,409
0
109,627
W
Merlin
Rvger
Merlin
22,830
1,589
0
3,780
11,257
4,948
0
4,046
7,101
133,972
0
W
9,296
4,212
0
6,504
15,851
8,066
489
2,190
13,661
0
105,321
L
Khepri
chapes082
Khepri
4,925
262
112
3,069
16,301
17,755
142
7,060
8,963
43,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,964
Gold Earned
68,904
816
Minions Killed
779
0
Camps Cleared
0
2,392,267
Distance Traveled
2,639,246
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,363
514
171
7
0
536,883
9
L
Kali
13,033
501
218
8
0
538,435
3
W
Hel
12,151
467
77
3
0
519,023
1
L
Kukulkan
13,486
519
211
8
0
499,420
6
L
Sun Wukong
11,313
435
148
6
0
457,785
12
L
Charybdis
11,013
424
169
7
0
437,914
5
W
Danzaburou
13,162
506
181
7
0
485,220
5
W
Merlin
16,368
630
212
8
0
488,136
8
W
Awilix
13,860
533
138
5
0
609,984
7
L
Khepri
11,119
428
70
3
0
458,713
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role