Player Matchup

Charybdis
Charybdis
BearJawJack
Charybdis
Level 67
God Stats
8W - 8L
1,561 SR
Queue Stats
569W - 358L
1,682 Elo+
Party 2
Ao Kuang
Ao Kuang
Indifferentcolor
Ao Kuang
Level 38
God Stats
5W - 3L
1,716 SR
Queue Stats
286W - 107L
1,730 Elo+
Party 2
Hercules
Hercules
SanguineRook
Hercules
Level 65
God Stats
147W - 109L
1,675 SR
Queue Stats
432W - 308L
1,682 Elo+
Party 2
Team Averages
Level 57
1,651 SR
1,698 Elo+

VS

Team Averages
Level 116
1,579 SR
1,755 Elo+
Fenrir
Fenrir
Flameoffury
Fenrir
Level 158
God Stats
4W - 3L
1,673 SR
Queue Stats
198W - 95L
1,862 Elo+
Party 1
Nox
Nox
LeonardoDōjinshi
Nox
Level 62
God Stats
14W - 5L
1,539 SR
Queue Stats
78W - 51L
1,639 Elo+
Party 1
Atlas
Atlas
MooseNut
Atlas
Level 129
God Stats
4W - 2L
1,525 SR
Queue Stats
232W - 138L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BearJawJack
Charybdis
9
0 / 5 / 1
6,050
605
5,569
7,891
2,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 6 / 0
6,561
656
5,185
8,871
3,632
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
SanguineRook
Hercules
9
1 / 5 / 2
6,536
654
6,956
14,857
7,603
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
8 / 2 / 8
8,529
853
11,244
10,641
6,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 0 / 12
8,038
804
7,624
4,309
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
MooseNut
Atlas
11
4 / 1 / 10
7,652
765
6,454
12,890
8,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
16
16
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BearJawJack
Charybdis
0
5
1
0.1
W
Fenrir
8
2
8
6
L
2
6
0
0.33
W
4
0
12
10
W
Atlas
MooseNut
Atlas
4
1
10
9
L
Hercules
SanguineRook
Hercules
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,710
Damage
25,322
31,619
Taken
27,840
13,853
Mitigated
16,645
5,267
Healing
7,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BearJawJack
Charybdis
5,569
2,478
0
255
7,891
2,618
0
3,579
4,312
0
22,556
W
Fenrir
11,244
3,682
0
2,478
10,641
6,582
300
2,270
8,371
0
25,268
L
5,185
1,554
0
1,608
8,871
3,632
40
4,077
4,794
11,142
0
W
7,624
367
0
372
4,309
1,621
780
421
3,888
21,928
0
W
Atlas
MooseNut
Atlas
6,454
2,508
257
4,735
12,890
8,442
0
2,854
10,036
16,332
0
L
Hercules
SanguineRook
Hercules
6,956
2,079
220
3,184
14,857
7,603
19
6,555
8,302
0
14,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,147
Gold Earned
24,219
72
Minions Killed
87
3
Camps Cleared
5
539,390
Distance Traveled
618,865
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,050
605
40
4
1
156,906
3
W
Fenrir
8,529
853
29
3
4
220,807
5
L
Ao Kuang
6,561
656
17
2
2
186,930
3
W
Nox
8,038
804
45
5
1
197,076
2
W
Atlas
7,652
765
13
1
0
200,982
3
L
Hercules
6,536
654
15
2
0
195,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role