Player Matchup

Yemoja
Yemoja
AAenforcer716
Yemoja
Level 147
God Stats
95W - 82L
1,590 SR
Queue Stats
254W - 305L
1,502 Elo+
Solo
Ullr
Ullr
Alacrty_
Ullr
Level 118
God Stats
4W - 6L
1,408 SR
Queue Stats
646W - 596L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
Exile Sage
Baron Samedi
Level 142
God Stats
11W - 7L
1,674 SR
Queue Stats
247W - 266L
1,476 Elo+
Solo
Mulan
Mulan
Neightin
Mulan
Level 117
God Stats
13W - 13L
1,436 SR
Queue Stats
36W - 41L
1,469 Elo+
Solo
Pele
Pele
squxnch
Pele
Level 69
God Stats
17W - 12L
1,602 SR
Queue Stats
85W - 90L
1,456 Elo+
Party 2
Team Averages
Level 119
1,542 SR
1,477 Elo+

VS

Team Averages
Level 103
1,402 SR
1,453 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Honorable Galax
Guan Yu
Level 160
God Stats
6W - 4L
1,750 SR
Queue Stats
489W - 464L
1,474 Elo+
Party 1
Ymir
Ymir
LenchoJR2
Ymir
Level 128
God Stats
15W - 22L
1,365 SR
Queue Stats
161W - 166L
1,448 Elo+
Solo
Arachne
Arachne
Sypherneticx
Arachne
Level 58
God Stats
4W - 8L
1,144 SR
Queue Stats
227W - 233L
1,435 Elo+
Party 1
Agni
Agni
l Papa Genji l
Agni
Level 64
God Stats
2W - 4L
1,250 SR
Queue Stats
291W - 301L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,371
537
4,331
9,095
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
11
4 / 2 / 1
6,211
621
4,347
5,298
1,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Exile Sage
Baron Samedi
11
1 / 3 / 3
6,251
625
2,922
5,605
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Neightin
Mulan
12
3 / 1 / 1
6,608
661
7,577
9,490
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
squxnch
Pele
10
3 / 7 / 3
5,979
598
5,746
9,469
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 4 / 2
5,901
590
3,169
6,342
1,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 1
6,498
650
8,050
11,054
6,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
10
4 / 1 / 2
6,155
616
4,809
7,409
4,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
Sypherneticx
Arachne
9
3 / 4 / 2
5,995
600
5,143
8,942
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 4
6,672
667
5,033
4,708
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
12
Kills
17
18
Deaths
12
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
2
1
L
1
5
1
0.3
L
Ullr
4
2
1
2.25
L
Baron Samedi
Exile Sage
Baron Samedi
1
3
3
0.83
W
4
1
1
4.5
W
Ymir
4
1
2
5
L
Mulan
Neightin
Mulan
3
1
1
3.5
W
Arachne
Sypherneticx
Arachne
3
4
2
1
W
3
2
4
2.5
L
Pele
squxnch
Pele
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,923
Damage
26,204
38,957
Taken
38,455
14,345
Mitigated
17,688
9,492
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,169
1,317
0
1,400
6,342
1,796
1,036
1,154
5,188
0
29,053
L
4,331
872
468
1,459
9,095
3,812
19
1,483
7,612
23,735
0
L
Ullr
4,347
1,732
0
538
5,298
1,714
630
2,940
2,358
0
34,079
L
Baron Samedi
Exile Sage
Baron Samedi
2,922
146
54
1,456
5,605
2,034
86
3,421
2,184
32,077
0
W
8,050
2,394
0
6,481
11,054
6,742
0
0
10,382
0
33,524
W
Ymir
4,809
1,391
111
2,024
7,409
4,630
260
1,384
6,025
21,731
0
L
Mulan
Neightin
Mulan
7,577
1,444
0
3,419
9,490
4,711
0
0
9,490
0
34,322
W
Arachne
Sypherneticx
Arachne
5,143
2,506
0
2,531
8,942
3,190
56
2,417
6,283
0
28,117
W
5,033
382
0
1,295
4,708
1,330
0
2,050
2,576
32,525
0
L
Pele
squxnch
Pele
5,746
1,499
0
2,098
9,469
2,074
0
1,998
7,471
0
28,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
31,221
340
Minions Killed
284
0
Camps Cleared
0
965,483
Distance Traveled
982,428
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,901
590
46
5
0
198,181
4
L
Yemoja
5,371
537
43
4
0
177,914
0
L
Ullr
6,211
621
63
6
0
180,077
2
L
Baron Samedi
6,251
625
83
8
0
184,277
4
W
Guan Yu
6,498
650
70
7
0
221,779
0
W
Ymir
6,155
616
47
5
0
169,176
1
L
Mulan
6,608
661
92
9
0
201,023
3
W
Arachne
5,995
600
53
5
0
203,070
0
W
Agni
6,672
667
68
7
0
190,222
4
L
Pele
5,979
598
59
6
0
222,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role