Player Matchup

Horus
Horus
Adj
Horus
Level 25
God Stats
2W - 0L
1,776 SR
Queue Stats
42W - 38L
1,496 Elo+
Party 1
Tyr
Tyr
GameoverDeathzzz
Tyr
Level 76
God Stats
2W - 4L
1,294 SR
Queue Stats
87W - 94L
1,368 Elo+
Party 2
Sol
Sol
RP2 Klutch
Sol
Level 106
God Stats
5W - 1L
1,752 SR
Queue Stats
106W - 99L
1,453 Elo+
Party 1
Nemesis
Nemesis
SL4LRyy
Nemesis
Level 46
God Stats
5W - 6L
1,493 SR
Queue Stats
71W - 76L
1,496 Elo+
Party 2
He Bo
He Bo
Sawdi Aschit
He Bo
Level 100
God Stats
4W - 1L
1,733 SR
Queue Stats
45W - 44L
1,490 Elo+
Party 1
Team Averages
Level 71
1,610 SR
1,461 Elo+

VS

Team Averages
Level 64
1,465 SR
1,431 Elo+
Freya
Freya
HenKsTeRiz
Freya
Level 39
God Stats
0W - 3L
1,218 SR
Queue Stats
93W - 99L
1,462 Elo+
Solo
Cerberus
Cerberus
J-DUBS_805
Cerberus
Level 139
God Stats
33W - 49L
1,422 SR
Queue Stats
449W - 488L
1,395 Elo+
Party 3
Achilles
Achilles
JuevozGigante
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 101L
1,377 Elo+
Party 3
Chang'e
Chang'e
Musty2saucin
Chang'e
Level 74
God Stats
2W - 2L
1,609 SR
Queue Stats
282W - 321L
1,351 Elo+
Party 3
Tsukuyomi
Tsukuyomi
NorthSuperset66
Tsukuyomi
Level 42
God Stats
2W - 2L
1,574 SR
Queue Stats
46W - 34L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Adj
Horus
10
1 / 1 / 6
6,516
543
4,198
7,545
4,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 1 / 0
5,975
498
1,140
7,180
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 1
6,961
580
6,999
6,733
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
SL4LRyy
Nemesis
12
2 / 2 / 3
7,066
589
3,773
7,075
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
4 / 4 / 1
6,871
573
4,950
5,820
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
10
0 / 3 / 0
5,639
470
1,412
5,900
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
J-DUBS_805
Cerberus
9
1 / 2 / 1
5,611
468
1,608
7,443
5,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
JuevozGigante
Achilles
11
0 / 1 / 2
6,276
523
6,007
5,531
3,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Musty2saucin
Chang'e
10
0 / 3 / 2
6,086
507
1,950
7,290
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
NorthSuperset66
Tsukuyomi
12
8 / 3 / 0
7,498
625
5,296
8,544
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
9
9
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
Adj
Horus
1
1
6
4
W
0
1
0
0
L
Freya
0
3
0
0
L
Cerberus
J-DUBS_805
Cerberus
1
2
1
0.75
L
Achilles
JuevozGigante
Achilles
0
1
2
1
L
Chang'e
Musty2saucin
Chang'e
0
3
2
0.33
L
Tsukuyomi
NorthSuperset66
Tsukuyomi
8
3
0
2.67
W
5
1
1
5.5
W
Nemesis
SL4LRyy
Nemesis
2
2
3
1.75
W
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,060
Damage
16,273
34,353
Taken
34,708
14,838
Mitigated
15,397
16,147
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Adj
Horus
4,198
1,958
1,605
4,134
7,545
4,265
0
1,646
5,859
0
12,418
W
1,140
242
0
3,243
7,180
4,814
208
29
7,151
0
26,739
L
Freya
1,412
523
0
1,428
5,900
1,318
0
2,918
2,982
27,427
0
L
Cerberus
J-DUBS_805
Cerberus
1,608
178
0
1,299
7,443
5,880
0
1,994
5,425
18,617
0
L
Achilles
JuevozGigante
Achilles
6,007
1,211
0
1,068
5,531
3,268
162
1,315
4,192
0
32,756
L
Chang'e
Musty2saucin
Chang'e
1,950
162
0
2,123
7,290
2,185
540
3,734
3,382
25,513
0
L
Tsukuyomi
NorthSuperset66
Tsukuyomi
5,296
824
0
3,362
8,544
2,746
0
1,642
6,778
0
32,512
W
6,999
2,553
0
3,386
6,733
1,788
208
1,733
4,960
46,576
0
W
Nemesis
SL4LRyy
Nemesis
3,773
1,343
0
2,355
7,075
2,426
277
745
6,296
0
39,444
W
4,950
24
89
1,335
5,820
1,545
495
820
4,898
32,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,389
Gold Earned
31,110
301
Minions Killed
295
0
Camps Cleared
0
1,093,290
Distance Traveled
1,083,233
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,516
543
27
2
0
222,362
2
W
Tyr
5,975
498
65
5
0
214,943
0
L
Freya
5,639
470
66
6
0
197,135
0
L
Cerberus
5,611
468
40
3
0
223,227
0
L
Achilles
6,276
523
62
5
0
225,302
3
L
Chang'e
6,086
507
52
4
0
196,027
1
L
Tsukuyomi
7,498
625
75
6
0
241,542
1
W
Sol
6,961
580
70
6
0
197,759
3
W
Nemesis
7,066
589
77
6
0
267,027
1
W
He Bo
6,871
573
62
5
0
191,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role