Player Matchup

Izanami
Izanami
Damsel Hyde
Izanami
Level 102
God Stats
14W - 13L
1,391 SR
Queue Stats
53W - 73L
1,407 Elo+
Solo
Cthulhu
Cthulhu
DragonDrake12
Cthulhu
Level 103
God Stats
151W - 84L
1,618 SR
Queue Stats
703W - 701L
1,490 Elo+
Solo
Jormungandr
Jormungandr
Thanatoskis
Jormungandr
Level 62
God Stats
0W - 3L
1,158 SR
Queue Stats
22W - 29L
1,385 Elo+
Solo
Bastet
Bastet
UnpricedObject7
Bastet
Level 129
God Stats
19W - 19L
1,614 SR
Queue Stats
241W - 246L
1,545 Elo+
Solo
Raijin
Raijin
VirusxSenpai
Raijin
Level 135
God Stats
0W - 1L
1,789 SR
Queue Stats
28W - 21L
1,601 Elo+
Solo
Team Averages
Level 106
1,514 SR
1,485 Elo+

VS

Team Averages
Level 107
1,610 SR
1,543 Elo+
Osiris
Osiris
ASHT0N92
Osiris
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 135L
1,487 Elo+
Solo
Neith
Neith
GreenEyedMonstr
Neith
Level 118
God Stats
28W - 20L
1,583 SR
Queue Stats
113W - 96L
1,553 Elo+
Solo
Ares
Ares
Luluum
Ares
Level 123
God Stats
34W - 27L
1,605 SR
Queue Stats
288W - 226L
1,612 Elo+
Solo
Sol
Sol
NoLuvTim
Sol
Level 83
God Stats
3W - 0L
1,860 SR
Queue Stats
31W - 21L
1,515 Elo+
Solo
Serqet
Serqet
juanpan
Serqet
Level 122
God Stats
12W - 18L
1,503 SR
Queue Stats
397W - 405L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Damsel Hyde
Izanami
16
0 / 9 / 7
9,220
922
7,415
13,429
5,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
17
3 / 0 / 7
10,943
1,094
12,085
15,338
18,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Thanatoskis
Jormungandr
17
6 / 8 / 6
10,960
1,096
17,539
16,427
7,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 6
10,162
1,016
11,685
8,792
3,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
16
2 / 3 / 4
9,783
978
8,543
8,276
3,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

141

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ASHT0N92
Osiris
16
2 / 7 / 4
9,156
916
2,730
12,759
7,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 0 / 12
11,250
1,125
13,771
8,663
4,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
Luluum
Ares
18
5 / 1 / 12
11,716
1,172
16,045
18,579
19,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
6 / 5 / 8
11,479
1,148
14,431
12,312
4,816
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
juanpan
Serqet
18
5 / 1 / 10
11,164
1,116
11,079
11,100
5,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
69
14
Kills
23
23
Deaths
14
30
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Osiris
ASHT0N92
Osiris
2
7
4
0.57
L
Izanami
Damsel Hyde
Izanami
0
9
7
0.39
L
Cthulhu
3
0
7
6.5
W
5
0
12
11
W
Ares
Luluum
Ares
5
1
12
11
W
6
5
8
2
L
Jormungandr
Thanatoskis
Jormungandr
6
8
6
1.13
L
3
3
6
2
L
Raijin
2
3
4
1.33
W
Serqet
juanpan
Serqet
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,267
Damage
58,056
62,262
Taken
63,413
38,090
Mitigated
41,699
3,215
Healing
12,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ASHT0N92
Osiris
2,730
1,100
97
226
12,759
7,515
0
8,084
4,278
0
9,965
L
Izanami
Damsel Hyde
Izanami
7,415
5,196
0
655
13,429
5,173
0
4,995
7,897
0
24,032
L
Cthulhu
12,085
526
0
1,120
15,338
18,940
0
8,760
6,446
30,370
0
W
13,771
6,982
0
2,261
8,663
4,187
0
4,602
3,758
0
50,738
W
Ares
Luluum
Ares
16,045
517
3,244
3,434
18,579
19,287
0
10,847
6,805
23,037
0
W
14,431
6,979
75
2,816
12,312
4,816
0
6,045
5,746
42,624
0
L
Jormungandr
Thanatoskis
Jormungandr
17,539
2,478
0
0
16,427
7,022
0
8,260
7,627
37,569
0
L
11,685
1,970
0
1,311
8,792
3,567
0
4,633
3,485
0
26,921
L
Raijin
8,543
907
0
129
8,276
3,388
0
3,828
4,303
30,740
0
W
Serqet
juanpan
Serqet
11,079
2,636
0
677
11,100
5,894
0
5,935
4,659
0
23,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,068
Gold Earned
54,765
201
Minions Killed
219
7
Camps Cleared
9
936,389
Distance Traveled
965,532
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,156
916
20
2
0
109,713
0
L
Izanami
9,220
922
34
3
3
127,916
2
L
Cthulhu
10,943
1,094
41
4
2
226,836
0
W
Neith
11,250
1,125
79
8
3
212,652
0
W
Ares
11,716
1,172
3
0
0
239,757
0
W
Sol
11,479
1,148
84
8
1
160,894
0
L
Jormungandr
10,960
1,096
50
5
1
173,912
3
L
Bastet
10,162
1,016
36
4
1
230,946
0
L
Raijin
9,783
978
40
4
0
176,779
0
W
Serqet
11,164
1,116
33
3
5
242,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role