Player Matchup

Ah Puch
Ah Puch
Alacrty_
Ah Puch
Level 118
God Stats
8W - 11L
1,457 SR
Queue Stats
646W - 596L
1,491 Elo+
Party 1
Yemoja
Yemoja
BEAST172285
Yemoja
Level 142
God Stats
7W - 14L
1,554 SR
Queue Stats
591W - 580L
1,496 Elo+
Solo
Sol
Sol
DestrosadorMacfy
Sol
Level 109
God Stats
23W - 21L
1,561 SR
Queue Stats
915W - 840L
1,570 Elo+
Solo
Loki
Loki
iSpamlaughU
Loki
Level 70
God Stats
15W - 12L
1,659 SR
Queue Stats
474W - 474L
1,454 Elo+
Solo
Pele
Pele
squxnch
Pele
Level 69
God Stats
17W - 12L
1,626 SR
Queue Stats
85W - 90L
1,465 Elo+
Party 1
Team Averages
Level 102
1,571 SR
1,495 Elo+

VS

Team Averages
Level 113
1,533 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AAenforcer716
Yemoja
Level 147
God Stats
95W - 82L
1,579 SR
Queue Stats
254W - 305L
1,491 Elo+
Solo
Hel
Hel
BindAqua
Hel
Level 100
God Stats
1W - 1L
1,607 SR
Queue Stats
19W - 16L
1,474 Elo+
Solo
Danzaburou
Danzaburou
Kasyrra
Danzaburou
Level 123
God Stats
14W - 12L
1,533 SR
Queue Stats
462W - 409L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
ZeroTurtle7700
Gilgamesh
Level 88
God Stats
12W - 11L
1,445 SR
Queue Stats
413W - 425L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Alacrty_
Ah Puch
19
3 / 1 / 1
11,530
549
21,692
14,461
9,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
16
1 / 1 / 0
9,377
447
8,822
16,552
7,338
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
1 / 3 / 2
9,770
465
14,448
14,591
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 3 / 0
7,597
362
3,341
4,506
1,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
squxnch
Pele
9
2 / 3 / 0
7,723
368
5,465
7,628
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 4 / 3
10,770
513
12,337
18,439
6,283
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 2
10,697
509
4,449
20,303
22,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 2 / 0
12,402
591
6,097
15,590
6,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Kasyrra
Danzaburou
17
1 / 2 / 5
11,342
540
12,138
19,638
6,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
ZeroTurtle7700
Gilgamesh
18
3 / 0 / 2
10,826
516
4,838
13,876
7,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
9
Kills
11
11
Deaths
10
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
3
0.88
W
4
2
2
2.5
L
Ah Puch
Alacrty_
Ah Puch
3
1
1
3.5
L
Yemoja
1
1
0
1
W
1
2
0
0.5
L
1
3
2
0.67
W
Danzaburou
Kasyrra
Danzaburou
1
2
5
1.75
W
Gilgamesh
ZeroTurtle7700
Gilgamesh
3
0
2
4
L
2
3
0
0.67
L
Pele
squxnch
Pele
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,768
Damage
39,859
57,738
Taken
87,846
29,572
Mitigated
49,397
23,882
Healing
46,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,337
2,678
792
9,577
18,439
6,283
4,703
7,866
10,573
73,834
0
W
4,449
1,095
3,697
7,463
20,303
22,516
1,125
8,207
12,096
40,364
0
L
Ah Puch
Alacrty_
Ah Puch
21,692
1,501
0
7,252
14,461
9,911
65
7,778
6,683
103,981
0
L
Yemoja
8,822
344
360
6,512
16,552
7,338
0
8,252
8,300
56,520
0
W
6,097
152
2,153
8,368
15,590
6,494
1,232
10,934
4,656
91,103
0
L
14,448
3,821
0
6,060
14,591
9,125
1,042
3,677
10,914
75,284
9,371
W
Danzaburou
Kasyrra
Danzaburou
12,138
5,323
0
9,078
19,638
6,991
973
13,477
6,161
0
81,554
W
Gilgamesh
ZeroTurtle7700
Gilgamesh
4,838
693
0
5,510
13,876
7,113
380
3,406
10,470
0
101,152
L
3,341
869
0
1,165
4,506
1,007
0
832
3,674
0
17,453
L
Pele
squxnch
Pele
5,465
1,307
0
2,533
7,628
2,191
0
2,560
5,068
0
31,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,997
Gold Earned
56,037
510
Minions Killed
665
0
Camps Cleared
0
1,701,668
Distance Traveled
2,020,637
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,770
513
146
7
0
382,042
0
W
Yemoja
10,697
509
52
2
0
388,845
1
L
Ah Puch
11,530
549
197
9
0
391,443
3
L
Yemoja
9,377
447
88
4
0
347,267
3
W
Hel
12,402
591
195
9
0
396,424
10
L
Sol
9,770
465
134
6
0
393,577
2
W
Danzaburou
11,342
540
152
7
0
391,208
3
W
Gilgamesh
10,826
516
120
6
0
462,118
8
L
Loki
7,597
362
28
1
0
123,857
2
L
Pele
7,723
368
63
3
0
445,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role