Player Matchup

Khepri
Khepri
SpiritCaller15
Khepri
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,336 Elo+
Solo
Loki
Loki
The_Hallow21
Loki
Level 66
God Stats
3W - 6L
1,352 SR
Queue Stats
126W - 150L
1,290 Elo+
Solo
King Arthur
King Arthur
Yirse
King Arthur
Level 46
God Stats
5W - 13L
1,351 SR
Queue Stats
32W - 56L
1,342 Elo+
Solo
Team Averages
Level 50
1,401 SR
1,323 Elo+

VS

Team Averages
Level 48
1,505 SR
1,428 Elo+
Mulan
Mulan
CookieCripsOFC
Mulan
Level 61
God Stats
23W - 11L
1,229 SR
Queue Stats
122W - 103L
1,390 Elo+
Party 1
Scylla
Scylla
DerutaOkami
Scylla
Level 23
God Stats
3W - 1L
1,822 SR
Queue Stats
21W - 4L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
Heisse0_0
Gilgamesh
Level 61
God Stats
11W - 12L
1,465 SR
Queue Stats
96W - 108L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
7,561
756
2,375
9,814
9,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
3 / 6 / 2
7,028
703
4,020
7,982
2,352
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
Yirse
King Arthur
10
2 / 6 / 4
6,907
691
6,306
11,138
11,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 3 / 6
8,732
873
10,188
11,395
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
13
3 / 2 / 12
8,194
819
8,994
6,192
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Heisse0_0
Gilgamesh
12
5 / 1 / 8
8,399
840
5,417
7,196
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
17
17
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
W
Scylla
3
2
12
4.5
W
Gilgamesh
Heisse0_0
Gilgamesh
5
1
8
9
L
1
5
4
0.6
L
3
6
2
0.67
L
King Arthur
Yirse
King Arthur
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,701
Damage
24,599
28,934
Taken
24,783
23,000
Mitigated
12,544
3,909
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,188
2,557
388
5,775
11,395
6,541
393
1,791
9,260
0
23,011
W
Scylla
8,994
1,239
70
1,688
6,192
1,699
1,036
648
5,309
27,086
0
W
Gilgamesh
Heisse0_0
Gilgamesh
5,417
1,460
0
1,379
7,196
4,304
1,301
863
6,128
0
24,074
L
2,375
210
164
588
9,814
9,517
0
3,216
6,004
11,657
0
L
4,020
871
305
364
7,982
2,352
0
1,522
6,071
0
16,106
L
King Arthur
Yirse
King Arthur
6,306
903
410
2,078
11,138
11,131
0
3,461
7,051
0
16,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
25,325
65
Minions Killed
110
2
Camps Cleared
7
476,839
Distance Traveled
561,670
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,732
873
30
3
2
178,694
1
W
Scylla
8,194
819
46
5
1
185,989
4
W
Gilgamesh
8,399
840
34
3
4
196,987
1
L
Khepri
7,561
756
15
2
1
165,558
1
L
Loki
7,028
703
24
2
1
145,868
3
L
King Arthur
6,907
691
26
3
0
165,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role