Player Matchup

Horus
Horus
CoolyMack
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 86L
1,451 Elo+
Party 3
Ravana
Ravana
EliteJ82
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 1
Kuzenbo
Kuzenbo
KonL
Kuzenbo
Level 29
God Stats
5W - 3L
1,637 SR
Queue Stats
124W - 143L
1,445 Elo+
Solo
Tiamat
Tiamat
Sic Rhetoric
Tiamat
Level 113
God Stats
5W - 4L
1,567 SR
Queue Stats
444W - 406L
1,512 Elo+
Party 3
Scylla
Scylla
wiseinsmack111
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 1
Team Averages
Level 53
1,541 SR
1,383 Elo+

VS

Team Averages
Level 103
1,659 SR
1,529 Elo+
Chiron
Chiron
Akyurashi
Chiron
Level 89
God Stats
2W - 0L
1,766 SR
Queue Stats
98W - 64L
1,585 Elo+
Party 2
Anubis
Anubis
HudsonMx
Anubis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,413 Elo+
Solo
Hou Yi
Hou Yi
Jigglysacks
Hou Yi
Level 160
God Stats
2W - 0L
1,790 SR
Queue Stats
241W - 194L
1,596 Elo+
Party 2
Sylvanus
Sylvanus
King GongaBlack
Sylvanus
Level 158
God Stats
8W - 10L
1,459 SR
Queue Stats
961W - 1,000L
1,452 Elo+
Solo
Ymir
Ymir
PerfectOreo
Ymir
Level 27
God Stats
3W - 0L
1,780 SR
Queue Stats
41W - 25L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CoolyMack
Horus
13
1 / 6 / 7
7,066
707
3,628
14,093
14,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
EliteJ82
Ravana
11
2 / 6 / 5
7,050
705
4,220
10,936
6,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
KonL
Kuzenbo
13
0 / 4 / 7
7,367
737
7,295
13,985
18,735
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
15
4 / 4 / 4
8,187
819
11,978
8,529
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 9 / 3
6,705
671
3,437
9,080
1,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akyurashi
Chiron
16
9 / 1 / 16
9,685
969
14,381
7,998
4,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
HudsonMx
Anubis
15
7 / 4 / 13
9,092
909
11,850
9,548
5,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
16
11 / 1 / 13
9,791
979
13,465
8,644
3,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
14
2 / 1 / 18
8,266
827
7,013
11,307
10,453
Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 24
8,714
871
5,269
14,447
16,912
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
113
8
Kills
29
29
Deaths
9
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Chiron
Akyurashi
Chiron
9
1
16
17
L
Horus
CoolyMack
Horus
1
6
7
0.75
L
Ravana
EliteJ82
Ravana
2
6
5
0.75
W
Anubis
HudsonMx
Anubis
7
4
13
3.38
W
Hou Yi
11
1
13
17.5
W
Sylvanus
2
1
18
11
L
Kuzenbo
KonL
Kuzenbo
0
4
7
0.88
W
0
2
24
6
L
Tiamat
4
4
4
1.5
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,558
Damage
51,978
56,623
Taken
51,944
44,862
Mitigated
40,896
15,206
Healing
28,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Akyurashi
Chiron
14,381
6,704
3,963
2,284
7,998
4,185
1,869
4,462
3,380
0
28,080
L
Horus
CoolyMack
Horus
3,628
1,971
3,460
4,441
14,093
14,142
0
7,422
6,671
0
7,499
L
Ravana
EliteJ82
Ravana
4,220
901
251
1,156
10,936
6,050
0
5,964
4,972
0
6,983
W
Anubis
HudsonMx
Anubis
11,850
125
553
1,375
9,548
5,484
509
3,851
5,451
29,443
0
W
Hou Yi
13,465
6,642
1,800
3,234
8,644
3,862
1,970
4,609
3,721
0
27,704
W
Sylvanus
7,013
1,067
9,750
4,936
11,307
10,453
1,139
4,379
6,687
13,017
0
L
Kuzenbo
KonL
Kuzenbo
7,295
2,755
584
1,936
13,985
18,735
30
4,897
9,088
11,637
0
W
5,269
554
0
761
14,447
16,912
322
4,455
9,603
9,914
0
L
Tiamat
11,978
938
1,354
2,024
8,529
3,968
0
2,553
5,976
24,624
0
L
3,437
844
0
0
9,080
1,967
0
3,296
5,784
9,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,375
Gold Earned
45,548
73
Minions Killed
114
0
Camps Cleared
0
846,651
Distance Traveled
862,196
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,685
969
24
2
0
175,677
0
L
Horus
7,066
707
4
0
0
179,745
0
L
Ravana
7,050
705
8
1
0
171,551
2
W
Anubis
9,092
909
32
3
0
165,168
0
W
Hou Yi
9,791
979
26
3
0
194,099
0
W
Sylvanus
8,266
827
14
1
0
160,446
0
L
Kuzenbo
7,367
737
16
2
0
179,193
0
W
Ymir
8,714
871
18
2
0
166,806
0
L
Tiamat
8,187
819
30
3
0
190,717
0
L
Scylla
6,705
671
15
2
0
125,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role