Player Matchup

Hou Yi
Hou Yi
AgentDoubleO420
Hou Yi
Level 136
God Stats
14W - 12L
1,670 SR
Queue Stats
393W - 417L
1,658 Elo+
Solo
Nike
Nike
DeIonix
Nike
Level 154
God Stats
3W - 1L
1,872 SR
Queue Stats
502W - 476L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
Deception_King
Sun Wukong
Level 157
God Stats
4W - 10L
1,414 SR
Queue Stats
554W - 596L
1,607 Elo+
Solo
Yemoja
Yemoja
Pyscoh
Yemoja
Level 158
God Stats
9W - 6L
1,620 SR
Queue Stats
883W - 881L
1,488 Elo+
Solo
Fafnir
Fafnir
lxDarkJackxl
Fafnir
Level 157
God Stats
1W - 1L
1,721 SR
Queue Stats
108W - 119L
1,579 Elo+
Solo
Team Averages
Level 152
1,659 SR
1,585 Elo+

VS

Team Averages
Level 142
1,566 SR
1,545 Elo+
Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ImSaltyRunItBack
Aphrodite
Level 146
God Stats
10W - 2L
1,697 SR
Queue Stats
600W - 582L
1,618 Elo+
Solo
Merlin
Merlin
LuisitoPariente
Merlin
Level 160
God Stats
7W - 2L
1,590 SR
Queue Stats
282W - 298L
1,534 Elo+
Solo
Hun Batz
Hun Batz
SadEboyHours
Hun Batz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,575 Elo+
Solo
Agni
Agni
iSlaezy
Agni
Level 144
God Stats
5W - 8L
1,543 SR
Queue Stats
557W - 539L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 6
11,986
749
13,880
16,233
7,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nike
DeIonix
Nike
16
3 / 8 / 10
10,352
647
18,560
20,364
25,444
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Deception_King
Sun Wukong
16
0 / 8 / 9
10,283
643
10,691
19,353
18,746
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
Pyscoh
Yemoja
17
3 / 6 / 11
10,563
660
12,471
16,436
7,541
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
17
2 / 6 / 11
10,341
646
9,048
19,750
27,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
4 / 5 / 18
11,135
696
12,027
14,049
7,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
20
8 / 2 / 19
12,333
771
9,693
14,659
17,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 3 / 13
13,422
839
15,155
14,543
5,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
SadEboyHours
Hun Batz
19
8 / 4 / 14
11,795
737
24,217
18,584
11,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
iSlaezy
Agni
17
2 / 3 / 22
10,929
683
14,203
9,112
3,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
118
17
Kills
32
33
Deaths
17
47
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
5
18
2.6
L
9
5
6
2.4
L
Nike
DeIonix
Nike
3
8
10
1
L
Sun Wukong
Deception_King
Sun Wukong
0
8
9
0.56
W
Aphrodite
8
2
19
8.75
W
10
3
13
5.5
L
Yemoja
Pyscoh
Yemoja
3
6
11
1.42
W
Hun Batz
SadEboyHours
Hun Batz
8
4
14
3.75
W
Agni
iSlaezy
Agni
2
3
22
4.33
L
Fafnir
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,650
Damage
75,295
92,136
Taken
70,947
86,082
Mitigated
44,524
23,203
Healing
37,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,027
1,115
2,063
3,969
14,049
7,106
189
4,838
8,927
29,927
0
L
13,880
7,344
837
3,664
16,233
7,016
1,432
9,137
6,981
0
35,990
L
Nike
DeIonix
Nike
18,560
1,005
0
1,132
20,364
25,444
48
9,589
10,602
4,673
24,419
L
Sun Wukong
Deception_King
Sun Wukong
10,691
486
1,610
2,713
19,353
18,746
0
11,839
7,364
1,118
24,998
W
Aphrodite
9,693
944
10,971
8,886
14,659
17,068
658
4,600
9,650
22,372
0
W
15,155
246
1,556
2,978
14,543
5,840
1,148
5,928
8,163
48,123
0
L
Yemoja
Pyscoh
Yemoja
12,471
1,320
7,410
1,276
16,436
7,541
1,241
10,747
5,624
25,227
0
W
Hun Batz
SadEboyHours
Hun Batz
24,217
4,306
1,628
2,487
18,584
11,124
2,586
6,772
11,466
0
31,448
W
Agni
iSlaezy
Agni
14,203
960
1,933
640
9,112
3,386
986
2,717
6,177
19,965
0
L
Fafnir
9,048
3,450
1,740
2,821
19,750
27,335
384
9,106
10,487
16,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,525
Gold Earned
59,614
149
Minions Killed
163
0
Camps Cleared
0
1,338,881
Distance Traveled
1,410,150
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,135
696
51
3
0
270,322
3
L
Hou Yi
11,986
749
55
3
0
264,426
1
L
Nike
10,352
647
25
2
0
282,837
3
L
Sun Wukong
10,283
643
32
2
0
257,290
0
W
Aphrodite
12,333
771
26
2
0
260,508
1
W
Merlin
13,422
839
65
4
0
297,005
1
L
Yemoja
10,563
660
24
2
0
283,218
0
W
Hun Batz
11,795
737
13
1
0
302,853
1
W
Agni
10,929
683
8
1
0
279,462
3
L
Fafnir
10,341
646
13
1
0
251,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role