Player Matchup

Tsukuyomi
Tsukuyomi
Jaeger906
Tsukuyomi
Level 63
God Stats
0W - 2L
1,355 SR
Queue Stats
26W - 41L
1,417 Elo+
Party 2
Atlas
Atlas
Nakragon
Atlas
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 58L
1,367 Elo+
Party 2
Ra
Ra
RedWolverine647
Ra
Level 65
God Stats
8W - 8L
1,500 SR
Queue Stats
33W - 43L
1,405 Elo+
Party 2
Team Averages
Level 74
1,452 SR
1,396 Elo+

VS

Team Averages
Level 128
1,398 SR
1,579 Elo+
Jing Wei
Jing Wei
Str8-OP
Jing Wei
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 85L
1,567 Elo+
Party 1
Geb
Geb
giant-eLITe
Geb
Level 88
God Stats
8W - 2L
1,546 SR
Queue Stats
103W - 79L
1,612 Elo+
Party 1
Ra
Ra
x123urout
Ra
Level 156
God Stats
3W - 2L
1,148 SR
Queue Stats
129W - 114L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jaeger906
Tsukuyomi
9
2 / 7 / 0
6,267
627
7,965
9,102
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
Nakragon
Atlas
9
0 / 5 / 0
6,263
626
6,141
12,861
8,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 5 / 1
5,969
597
5,075
6,573
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Str8-OP
Jing Wei
12
6 / 0 / 11
8,061
806
7,670
8,498
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 13
7,673
767
6,692
9,418
9,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
8 / 2 / 8
8,502
850
11,012
9,393
3,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
17
17
Deaths
2
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Jaeger906
Tsukuyomi
2
7
0
0.29
L
Atlas
Nakragon
Atlas
0
5
0
0
L
0
5
1
0.1
W
Jing Wei
Str8-OP
Jing Wei
6
0
11
11.5
W
3
0
13
9.5
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,181
Damage
25,374
28,536
Taken
27,309
14,241
Mitigated
15,259
4,553
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Jaeger906
Tsukuyomi
7,965
2,015
0
206
9,102
3,266
0
5,272
3,433
0
15,629
L
Atlas
Nakragon
Atlas
6,141
2,383
338
2,760
12,861
8,859
0
7,854
4,696
13,467
0
L
5,075
384
253
996
6,573
2,116
0
4,025
2,390
24,761
0
W
Jing Wei
Str8-OP
Jing Wei
7,670
5,370
1,654
3,465
8,498
2,632
1,334
2,726
5,608
0
18,734
W
6,692
660
691
1,261
9,418
9,175
226
4,143
4,989
12,199
0
W
11,012
1,442
2,983
2,545
9,393
3,452
1,031
3,905
5,302
34,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,499
Gold Earned
24,236
77
Minions Killed
112
3
Camps Cleared
6
505,571
Distance Traveled
543,673
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,267
627
17
2
1
178,693
4
L
Atlas
6,263
626
4
0
1
163,693
0
L
Ra
5,969
597
56
6
1
163,185
1
W
Jing Wei
8,061
806
25
3
2
174,325
1
W
Geb
7,673
767
17
2
1
198,803
0
W
Ra
8,502
850
70
7
3
170,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role