Player Matchup

Mulan
Mulan
Pezzy2768
Mulan
Level 144
God Stats
5W - 2L
1,698 SR
Queue Stats
103W - 64L
1,616 Elo+
Party 1
Ymir
Ymir
SpawnOfHades13
Ymir
Level 105
God Stats
2W - 1L
1,600 SR
Queue Stats
61W - 41L
1,566 Elo+
Party 1
Apollo
Apollo
SwitchJiraiya
Apollo
Level 124
God Stats
9W - 7L
1,636 SR
Queue Stats
80W - 50L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
TH3TAYLORD
Kuzenbo
Level 74
God Stats
6W - 5L
1,569 SR
Queue Stats
46W - 30L
1,579 Elo+
Party 1
Team Averages
Level 112
1,626 SR
1,587 Elo+

VS

Team Averages
Level 107
1,686 SR
1,715 Elo+
Sobek
Sobek
Akoq
Sobek
Level 123
God Stats
1W - 0L
1,687 SR
Queue Stats
8W - 2L
1,673 Elo+
Party 2
Ymir
Ymir
BlackWinterLily
Ymir
Level 24
God Stats
2W - 1L
1,637 SR
Queue Stats
6W - 5L
1,479 Elo+
Party 2
Hercules
Hercules
SwordOfNunoboko
Hercules
Level 158
God Stats
2W - 2L
1,676 SR
Queue Stats
177W - 107L
1,690 Elo+
Party 2
Hou Yi
Hou Yi
Vudb
Hou Yi
Level 121
God Stats
1W - 0L
1,743 SR
Queue Stats
12W - 0L
2,018 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Pezzy2768
Mulan
14
1 / 5 / 2
8,399
700
7,783
15,218
12,797
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 4 / 3
8,571
714
6,835
11,304
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 7 / 2
9,282
774
14,562
12,551
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
TH3TAYLORD
Kuzenbo
14
2 / 4 / 6
9,576
798
6,903
14,829
20,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akoq
Sobek
15
1 / 2 / 12
9,990
833
7,188
12,644
15,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 2 / 6
10,350
863
8,761
13,834
18,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
16
5 / 3 / 7
10,376
865
13,973
17,197
17,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Vudb
Hou Yi
17
9 / 3 / 2
11,006
917
13,732
12,429
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
20
20
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
Akoq
Sobek
1
2
12
3.5
W
5
2
6
4
L
Mulan
Pezzy2768
Mulan
1
5
2
0.4
L
1
4
3
0.63
L
6
7
2
1
W
Hercules
5
3
7
2.83
L
Kuzenbo
TH3TAYLORD
Kuzenbo
2
4
6
1.25
W
Hou Yi
Vudb
Hou Yi
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,083
Damage
43,654
53,902
Taken
56,104
46,672
Mitigated
55,927
5,238
Healing
22,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Akoq
Sobek
7,188
77
686
6,990
12,644
15,033
205
1,732
10,872
18,555
0
W
8,761
1,285
0
1,550
13,834
18,700
0
2,714
11,081
34,560
0
L
Mulan
Pezzy2768
Mulan
7,783
1,335
0
1,963
15,218
12,797
343
3,846
10,897
0
29,185
L
6,835
1,788
0
1,070
11,304
6,773
284
2,805
8,133
23,162
0
L
14,562
6,945
0
909
12,551
6,168
62
4,233
7,945
0
37,141
W
Hercules
13,973
4,617
212
7,427
17,197
17,211
523
5,815
11,079
1,136
30,189
L
Kuzenbo
TH3TAYLORD
Kuzenbo
6,903
2,918
0
1,296
14,829
20,934
0
4,607
9,634
16,704
0
W
Hou Yi
Vudb
Hou Yi
13,732
8,642
0
5,362
12,429
4,983
2,376
3,589
8,774
0
53,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,828
Gold Earned
41,722
164
Minions Killed
200
6
Camps Cleared
11
803,822
Distance Traveled
890,628
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,990
833
22
2
1
262,659
2
W
Ymir
10,350
863
53
4
3
211,326
1
L
Mulan
8,399
700
44
4
3
204,542
4
L
Ymir
8,571
714
50
4
0
199,271
2
L
Apollo
9,282
774
51
4
1
187,698
1
W
Hercules
10,376
865
45
4
1
217,912
2
L
Kuzenbo
9,576
798
19
2
2
212,311
0
W
Hou Yi
11,006
917
80
7
6
198,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role