Player Matchup

Bastet
Bastet
DeceptiveCoast
Bastet
Level 8
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 1
Ah Puch
Ah Puch
I am Mojo JojoX
Ah Puch
Level 43
God Stats
0W - 1L
1,271 SR
Queue Stats
17W - 38L
1,197 Elo+
Party 1
Cthulhu
Cthulhu
ben666taco
Cthulhu
Level 147
God Stats
0W - 1L
1,450 SR
Queue Stats
41W - 55L
1,279 Elo+
Party 1
Team Averages
Level 66
1,321 SR
1,242 Elo+

VS

Team Averages
Level 103
1,541 SR
1,371 Elo+
Hun Batz
Hun Batz
FENRIRS BLOOD
Hun Batz
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
213W - 267L
1,397 Elo+
Party 2
Atlas
Atlas
IronMizfit
Atlas
Level 148
God Stats
4W - 3L
1,724 SR
Queue Stats
84W - 116L
1,413 Elo+
Party 2
Neith
Neith
xXXKillRageXXx
Neith
Level 51
God Stats
37W - 62L
1,401 SR
Queue Stats
37W - 64L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 12 / 8
11,925
628
12,900
19,657
5,703
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 12 / 6
10,820
569
8,450
20,376
4,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ben666taco
Cthulhu
16
9 / 10 / 4
13,740
723
23,456
35,786
31,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FENRIRS BLOOD
Hun Batz
18
20 / 9 / 5
15,666
825
27,464
20,613
7,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
18
6 / 1 / 24
13,820
727
17,283
23,356
30,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
8 / 4 / 20
14,423
759
19,925
12,598
4,506
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
14
Kills
34
34
Deaths
14
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
12
8
0.67
W
Hun Batz
FENRIRS BLOOD
Hun Batz
20
9
5
2.5
L
1
12
6
0.33
W
Atlas
6
1
24
18
L
Cthulhu
ben666taco
Cthulhu
9
10
4
1.1
W
8
4
20
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,806
Damage
64,672
75,819
Taken
56,567
42,259
Mitigated
41,918
13,326
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,900
2,558
741
2,171
19,657
5,703
87
3,765
15,517
0
27,816
W
Hun Batz
FENRIRS BLOOD
Hun Batz
27,464
9,747
861
3,028
20,613
7,302
381
12,071
7,861
0
59,800
L
8,450
1,128
261
2,241
20,376
4,849
567
5,398
14,387
35,103
0
W
Atlas
17,283
6,514
806
3,025
23,356
30,110
37
10,346
12,161
36,224
0
L
Cthulhu
ben666taco
Cthulhu
23,456
1,852
510
7,402
35,786
31,707
0
6,385
28,488
41,563
0
W
19,925
13,006
438
563
12,598
4,506
2,419
8,320
3,909
0
57,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,485
Gold Earned
43,909
145
Minions Killed
220
4
Camps Cleared
10
841,739
Distance Traveled
964,941
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,925
628
32
2
1
295,274
4
W
Hun Batz
15,666
825
70
4
9
297,462
3
L
Ah Puch
10,820
569
62
3
2
239,512
3
W
Atlas
13,820
727
29
2
0
362,545
2
L
Cthulhu
13,740
723
51
3
1
306,953
6
W
Neith
14,423
759
121
6
1
304,934
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role