Player Matchup

Rama
Rama
BelJask
Rama
Level 156
God Stats
1W - 3L
1,402 SR
Queue Stats
212W - 248L
1,423 Elo+
Solo
Chang'e
Chang'e
Folksyyy
Chang'e
Level 120
God Stats
1W - 2L
1,529 SR
Queue Stats
109W - 104L
1,479 Elo+
Party 1
Cliodhna
Cliodhna
Grumblingsteam
Cliodhna
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
343W - 320L
1,490 Elo+
Party 1
Tiamat
Tiamat
StirFry23
Tiamat
Level 103
God Stats
1W - 1L
1,716 SR
Queue Stats
67W - 59L
1,492 Elo+
Party 3
Nike
Nike
cyphershot11
Nike
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 136L
1,554 Elo+
Party 3
Team Averages
Level 130
1,529 SR
1,488 Elo+

VS

Team Averages
Level 116
1,418 SR
1,522 Elo+
Jing Wei
Jing Wei
BCatastrophic
Jing Wei
Level 88
God Stats
6W - 3L
1,507 SR
Queue Stats
318W - 322L
1,562 Elo+
Party 2
Thanatos
Thanatos
HeyImBadMan
Thanatos
Level 159
God Stats
2W - 1L
1,332 SR
Queue Stats
342W - 331L
1,481 Elo+
Solo
Cerberus
Cerberus
NeptuneViera
Cerberus
Level 67
God Stats
1W - 1L
1,254 SR
Queue Stats
53W - 60L
1,460 Elo+
Party 2
Kuzenbo
Kuzenbo
kamalbfk
Kuzenbo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,552 Elo+
Solo
Chang'e
Chang'e
los95361
Chang'e
Level 143
God Stats
1W - 3L
1,495 SR
Queue Stats
174W - 143L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BelJask
Rama
18
2 / 9 / 11
12,075
671
17,898
19,393
7,480
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Folksyyy
Chang'e
18
0 / 6 / 12
11,116
618
18,500
17,398
10,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
20
10 / 10 / 7
14,112
784
28,514
21,304
8,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
StirFry23
Tiamat
20
6 / 5 / 10
13,272
737
20,812
14,852
7,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 9 / 11
13,758
764
14,034
23,651
28,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BCatastrophic
Jing Wei
20
5 / 5 / 27
13,638
758
12,909
21,439
9,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
HeyImBadMan
Thanatos
20
9 / 5 / 16
13,194
733
11,622
21,308
10,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
NeptuneViera
Cerberus
20
3 / 4 / 27
13,193
733
14,467
33,272
46,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
kamalbfk
Kuzenbo
18
2 / 4 / 24
11,388
633
14,486
22,936
38,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
los95361
Chang'e
20
19 / 6 / 12
14,653
814
29,762
23,933
10,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
144
24
Kills
38
39
Deaths
24
51
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BCatastrophic
Jing Wei
5
5
27
3.7
L
Rama
BelJask
Rama
2
9
11
0.83
L
Chang'e
Folksyyy
Chang'e
0
6
12
1
L
Cliodhna
10
10
7
1.35
W
Thanatos
HeyImBadMan
Thanatos
9
5
16
3.4
W
Cerberus
NeptuneViera
Cerberus
3
4
27
4.13
L
Tiamat
StirFry23
Tiamat
6
5
10
2.2
L
6
9
11
1.28
W
Kuzenbo
kamalbfk
Kuzenbo
2
4
24
3.5
W
Chang'e
los95361
Chang'e
19
6
12
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,758
Damage
83,246
96,598
Taken
122,888
62,499
Mitigated
114,978
30,985
Healing
69,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BCatastrophic
Jing Wei
12,909
9,217
1,070
4,937
21,439
9,499
1,241
5,947
15,264
0
40,738
L
Rama
BelJask
Rama
17,898
10,058
398
2,986
19,393
7,480
3,136
12,385
7,008
0
39,103
L
Chang'e
Folksyyy
Chang'e
18,500
2,692
7,512
6,589
17,398
10,498
1,019
10,718
6,680
32,706
0
L
Cliodhna
28,514
2,575
1,413
2,172
21,304
8,686
1,317
13,394
7,910
0
44,209
W
Thanatos
HeyImBadMan
Thanatos
11,622
1,158
3,523
10,736
21,308
10,006
1,648
6,735
14,245
0
24,674
W
Cerberus
NeptuneViera
Cerberus
14,467
323
2,688
10,813
33,272
46,091
983
10,388
22,376
30,374
0
L
Tiamat
StirFry23
Tiamat
20,812
446
762
3,500
14,852
7,427
163
9,683
5,169
45,537
0
L
14,034
1,052
1,363
4,290
23,651
28,408
106
12,535
11,116
0
34,760
W
Kuzenbo
kamalbfk
Kuzenbo
14,486
4,437
5,569
4,789
22,936
38,653
197
6,141
16,532
26,745
0
W
Chang'e
los95361
Chang'e
29,762
2,116
16,161
9,426
23,933
10,729
1,329
10,101
13,529
55,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,333
Gold Earned
66,066
175
Minions Killed
197
0
Camps Cleared
0
1,514,842
Distance Traveled
1,748,470
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,638
758
53
3
0
332,850
1
L
Rama
12,075
671
52
3
0
273,455
0
L
Chang'e
11,116
618
30
2
0
311,514
0
L
Cliodhna
14,112
784
34
2
0
287,859
0
W
Thanatos
13,194
733
30
2
0
363,983
0
W
Cerberus
13,193
733
45
3
0
349,699
0
L
Tiamat
13,272
737
28
2
0
357,140
1
L
Nike
13,758
764
31
2
0
284,874
3
W
Kuzenbo
11,388
633
15
1
0
391,328
4
W
Chang'e
14,653
814
54
3
0
310,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role