Player Matchup

Ra
Ra
Berre69
Ra
Level 124
God Stats
11W - 2L
1,667 SR
Queue Stats
87W - 52L
1,668 Elo+
Party 1
Sol
Sol
LuksZG
Sol
Level 156
God Stats
3W - 5L
1,284 SR
Queue Stats
163W - 120L
1,574 Elo+
Party 1
Bellona
Bellona
PinchePj
Bellona
Level 124
God Stats
52W - 38L
1,530 SR
Queue Stats
217W - 173L
1,646 Elo+
Party 1
Ullr
Ullr
THEVEGETTA777XD
Ullr
Level 86
God Stats
7W - 4L
1,439 SR
Queue Stats
80W - 58L
1,614 Elo+
Party 1
Hercules
Hercules
j3r3m1a2
Hercules
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,618 Elo+
Party 1
Team Averages
Level 126
1,484 SR
1,624 Elo+

VS

Team Averages
Level 140
1,509 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
Ephimius
Baba Yaga
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 251L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
abdeear
Cthulhu
Level 156
God Stats
13W - 17L
1,544 SR
Queue Stats
1,104W - 1,136L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 1
7,429
675
4,349
4,862
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
LuksZG
Sol
12
2 / 1 / 0
6,462
587
3,522
5,549
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
PinchePj
Bellona
12
1 / 1 / 3
6,763
615
5,708
7,770
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 3 / 3
6,204
564
4,739
5,585
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
j3r3m1a2
Hercules
9
0 / 0 / 4
5,674
516
1,289
4,999
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 1 / 0
5,902
537
3,957
4,445
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
 
Arachne
10
2 / 3 / 2
5,696
518
3,387
8,649
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kumbhakarna
 
Kumbhakarna
11
1 / 1 / 0
5,632
512
2,440
5,547
4,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baba Yaga
Ephimius
Baba Yaga
9
1 / 3 / 1
5,387
490
3,615
5,644
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
abdeear
Cthulhu
8
0 / 2 / 0
4,582
417
1,902
7,854
4,952
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
5
5
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Arachne
 
Arachne
2
3
2
1
L
Kumbhakarna
 
Kumbhakarna
1
1
0
1
W
5
0
1
5.5
L
Baba Yaga
Ephimius
Baba Yaga
1
3
1
0.5
W
Sol
LuksZG
Sol
2
1
0
2
W
Bellona
PinchePj
Bellona
1
1
3
2.5
W
2
3
3
1.17
L
Cthulhu
abdeear
Cthulhu
0
2
0
0
W
Hercules
j3r3m1a2
Hercules
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,607
Damage
15,301
28,765
Taken
32,139
13,116
Mitigated
15,335
11,682
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,957
2,032
0
2,388
4,445
1,390
937
1,690
2,755
0
38,633
L
Arachne
 
Arachne
3,387
2,246
0
2,196
8,649
2,632
54
914
7,689
0
27,101
L
Kumbhakarna
 
Kumbhakarna
2,440
179
0
1,450
5,547
4,400
0
0
5,547
28,031
0
W
4,349
564
486
2,199
4,862
1,677
0
2,643
1,969
51,174
0
L
Baba Yaga
Ephimius
Baba Yaga
3,615
254
0
1,211
5,644
1,961
0
2,009
3,474
29,813
0
W
Sol
LuksZG
Sol
3,522
864
0
2,664
5,549
1,920
1,226
516
5,033
38,297
4,950
W
Bellona
PinchePj
Bellona
5,708
1,673
0
3,830
7,770
4,462
0
1,688
5,732
0
41,091
W
4,739
1,720
0
1,295
5,585
2,123
628
1,298
4,140
0
35,419
L
Cthulhu
abdeear
Cthulhu
1,902
192
36
1,941
7,854
4,952
0
2,635
5,094
14,675
0
W
Hercules
j3r3m1a2
Hercules
1,289
429
0
1,208
4,999
2,934
76
1,064
3,875
0
13,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,532
Gold Earned
27,199
405
Minions Killed
287
0
Camps Cleared
0
1,108,478
Distance Traveled
1,055,131
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,902
537
84
8
0
185,251
5
L
Arachne
5,696
518
59
5
0
247,599
2
L
Kumbhakarna
5,632
512
58
5
0
208,483
0
W
Ra
7,429
675
116
11
0
240,767
1
L
Baba Yaga
5,387
490
59
5
0
207,520
1
W
Sol
6,462
587
85
8
0
203,251
1
W
Bellona
6,763
615
97
9
0
233,344
2
W
Ullr
6,204
564
76
7
0
194,784
6
L
Cthulhu
4,582
417
27
2
0
206,278
6
W
Hercules
5,674
516
31
3
0
236,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role