Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Dissident12
Cabrakan
Level 124
God Stats
0W - 1L
1,512 SR
Queue Stats
8W - 14L
1,447 Elo+
Party 3
Merlin
Merlin
SixBard86737735
Merlin
Level 148
God Stats
3W - 6L
1,513 SR
Queue Stats
235W - 254L
1,427 Elo+
Solo
Kumbhakarna
Kumbhakarna
happyly921
Kumbhakarna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 3
Ullr
Ullr
papilui
Ullr
Level 142
God Stats
0W - 4L
1,262 SR
Queue Stats
211W - 212L
1,423 Elo+
Party 2
Team Averages
Level 113
1,457 SR
1,395 Elo+

VS

Team Averages
Level 110
1,592 SR
1,538 Elo+
Ymir
Ymir
CutiePie087
Ymir
Level 100
God Stats
2W - 0L
1,522 SR
Queue Stats
41W - 39L
1,511 Elo+
Party 1
Fenrir
Fenrir
Ghost25killer
Fenrir
Level 154
God Stats
1W - 1L
1,324 SR
Queue Stats
49W - 57L
1,539 Elo+
Party 1
Neith
Neith
LeaveEmBleeding
Neith
Level 102
God Stats
2W - 0L
1,735 SR
Queue Stats
14W - 13L
1,498 Elo+
Party 1
Apollo
Apollo
NorseHick45
Apollo
Level 88
God Stats
2W - 0L
1,824 SR
Queue Stats
9W - 4L
1,613 Elo+
Party 1
Vulcan
Vulcan
TheSadFriend
Vulcan
Level 105
God Stats
1W - 1L
1,557 SR
Queue Stats
93W - 70L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 2 / 2
7,540
685
9,001
8,275
5,102
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Dissident12
Cabrakan
15
2 / 2 / 2
8,344
759
3,523
12,764
17,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 3 / 3
6,902
627
9,333
6,459
2,992
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
happyly921
Kumbhakarna
13
0 / 5 / 2
7,139
649
1,141
12,047
12,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
papilui
Ullr
12
1 / 3 / 2
6,952
632
5,767
6,305
2,689
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 7
7,877
716
2,337
8,475
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 2 / 8
8,330
757
6,681
7,210
3,980
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 0 / 8
9,069
824
9,083
7,452
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
14
1 / 1 / 10
8,297
754
5,813
4,894
2,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
18
8 / 2 / 5
9,816
892
18,681
8,674
3,851
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
6
Kills
15
15
Deaths
7
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
2
2
W
0
2
7
1.75
L
Cabrakan
Dissident12
Cabrakan
2
2
2
1.5
W
3
2
8
3.5
W
3
0
8
7
W
Apollo
1
1
10
6
L
0
3
3
0.5
W
Vulcan
8
2
5
5.25
L
Kumbhakarna
happyly921
Kumbhakarna
0
5
2
0.2
L
Ullr
papilui
Ullr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,765
Damage
42,595
45,850
Taken
36,705
40,883
Mitigated
20,838
15,113
Healing
17,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,001
779
1,235
2,972
8,275
5,102
0
3,055
5,157
24,992
0
W
2,337
394
843
1,371
8,475
7,767
315
4,769
3,439
7,143
0
L
Cabrakan
Dissident12
Cabrakan
3,523
470
1,315
2,563
12,764
17,519
0
5,275
7,308
6,256
0
W
6,681
631
1,057
1,660
7,210
3,980
0
3,604
3,406
0
8,342
W
9,083
3,497
744
3,765
7,452
3,059
1,215
5,099
2,137
0
24,891
W
Apollo
5,813
1,787
1,619
1,109
4,894
2,181
1,346
3,020
1,775
0
19,671
L
9,333
444
1,268
1,760
6,459
2,992
0
4,278
2,110
26,381
0
W
Vulcan
18,681
8,330
1,781
3,067
8,674
3,851
158
5,406
2,950
38,052
0
L
Kumbhakarna
happyly921
Kumbhakarna
1,141
24
646
1,338
12,047
12,581
0
5,665
6,346
3,036
0
L
Ullr
papilui
Ullr
5,767
1,611
1,320
696
6,305
2,689
0
2,745
3,439
0
10,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,877
Gold Earned
43,389
92
Minions Killed
128
0
Camps Cleared
0
946,687
Distance Traveled
994,453
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,540
685
37
3
0
191,852
2
W
Ymir
7,877
716
9
1
0
153,336
1
L
Cabrakan
8,344
759
8
1
0
217,000
0
W
Fenrir
8,330
757
3
0
0
204,656
0
W
Neith
9,069
824
36
3
0
192,841
1
W
Apollo
8,297
754
35
3
0
218,175
0
L
Merlin
6,902
627
28
3
0
153,797
0
W
Vulcan
9,816
892
45
4
0
225,445
1
L
Kumbhakarna
7,139
649
7
1
0
193,370
0
L
Ullr
6,952
632
12
1
0
190,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role