Player Matchup

Danzaburou
Danzaburou
NCAvenger
Danzaburou
Level 18
God Stats
40W - 16L
1,760 SR
Queue Stats
85W - 47L
1,523 Elo+
Party 2
Ra
Ra
RunThisFade
Ra
Level 81
God Stats
19W - 7L
1,732 SR
Queue Stats
413W - 249L
1,718 Elo+
Party 2
Ymir
Ymir
SmokeEmLoud
Ymir
Level 45
God Stats
2W - 0L
1,703 SR
Queue Stats
97W - 38L
1,700 Elo+
Party 2
Team Averages
Level 48
1,732 SR
1,647 Elo+

VS

Team Averages
Level 42
1,366 SR
1,242 Elo+
Kukulkan
Kukulkan
ChefryDahmer768
Kukulkan
Level 84
God Stats
3W - 15L
1,313 SR
Queue Stats
6W - 21L
1,222 Elo+
Party 1
Tiamat
Tiamat
Pleased Nut1327
Tiamat
Level 17
God Stats
0W - 2L
1,036 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
SkullTaker7199
Cthulhu
Level 26
God Stats
0W - 1L
1,749 SR
Queue Stats
2W - 6L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NCAvenger
Danzaburou
15
7 / 1 / 12
11,275
752
10,068
9,348
3,738
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
13 / 1 / 7
11,997
800
22,876
8,954
5,436
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 17
9,566
638
9,972
20,387
23,588
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
2 / 8 / 4
9,138
609
9,719
12,451
4,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 2
8,508
567
6,765
14,633
6,567
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 4
9,152
610
8,250
20,833
14,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
21
Kills
6
6
Deaths
21
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
8
4
0.5
W
Danzaburou
NCAvenger
Danzaburou
7
1
12
13
L
2
7
2
0.43
W
13
1
7
16.5
L
2
6
4
0.67
W
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,916
Damage
24,734
38,689
Taken
47,917
32,762
Mitigated
25,473
16,826
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
9,719
695
1,190
1,833
12,451
4,534
50
10,330
2,121
27,501
0
W
Danzaburou
NCAvenger
Danzaburou
10,068
3,086
0
1,115
9,348
3,738
1,200
5,703
3,274
0
28,675
L
6,765
1,268
105
4,017
14,633
6,567
150
10,870
3,763
27,617
0
W
22,876
1,421
6,428
4,809
8,954
5,436
919
5,987
2,791
69,504
0
L
8,250
912
73
5,707
20,833
14,372
0
12,210
8,623
19,672
0
W
9,972
2,001
568
3,906
20,387
23,588
104
11,849
7,759
15,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,838
Gold Earned
26,798
157
Minions Killed
118
8
Camps Cleared
3
804,363
Distance Traveled
680,071
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,138
609
39
3
2
217,947
4
W
Danzaburou
11,275
752
45
3
3
283,011
0
L
Tiamat
8,508
567
56
4
1
221,020
0
W
Ra
11,997
800
105
7
5
285,383
2
L
Cthulhu
9,152
610
23
2
0
241,104
3
W
Ymir
9,566
638
7
0
0
235,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role