Player Matchup

Zhong Kui
Zhong Kui
Slucoh
Zhong Kui
Level 144
God Stats
1W - 0L
1,285 SR
Queue Stats
107W - 136L
1,457 Elo+
Party 2
Hercules
Hercules
The12Gage95
Hercules
Level 136
God Stats
7W - 4L
1,755 SR
Queue Stats
76W - 108L
1,433 Elo+
Party 2
Chang'e
Chang'e
xLaxson
Chang'e
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,409 Elo+
Party 2
Team Averages
Level 139
1,513 SR
1,433 Elo+

VS

Team Averages
Level 88
1,483 SR
1,395 Elo+
Izanami
Izanami
AngelRfiky
Izanami
Level 101
God Stats
1W - 2L
1,439 SR
Queue Stats
15W - 16L
1,434 Elo+
Party 1
Zeus
Zeus
RichysM
Zeus
Level 107
God Stats
2W - 2L
1,571 SR
Queue Stats
90W - 104L
1,413 Elo+
Party 1
Bacchus
Bacchus
xxALDOxx1
Bacchus
Level 57
God Stats
15W - 22L
1,438 SR
Queue Stats
62W - 85L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Slucoh
Zhong Kui
15
8 / 3 / 8
10,576
755
13,305
14,204
9,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
The12Gage95
Hercules
14
4 / 2 / 12
10,358
740
8,174
13,532
8,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
xLaxson
Chang'e
15
7 / 1 / 10
10,648
761
10,472
10,070
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AngelRfiky
Izanami
13
2 / 6 / 4
9,184
656
5,832
10,383
3,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
RichysM
Zeus
12
2 / 8 / 4
9,239
660
10,772
10,750
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
xxALDOxx1
Bacchus
13
2 / 5 / 3
9,710
694
6,424
15,115
19,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
19
Kills
6
6
Deaths
19
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
AngelRfiky
Izanami
2
6
4
0.67
L
Zeus
RichysM
Zeus
2
8
4
0.5
W
Zhong Kui
Slucoh
Zhong Kui
8
3
8
4
W
Hercules
The12Gage95
Hercules
4
2
12
5
W
Chang'e
xLaxson
Chang'e
7
1
10
12
L
Bacchus
xxALDOxx1
Bacchus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,951
Damage
23,028
37,806
Taken
36,248
21,343
Mitigated
27,215
16,596
Healing
2,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AngelRfiky
Izanami
5,832
3,501
76
241
10,383
3,768
0
7,016
3,305
0
36,061
L
Zeus
RichysM
Zeus
10,772
906
0
926
10,750
3,587
0
6,515
4,041
25,709
0
W
Zhong Kui
Slucoh
Zhong Kui
13,305
3,042
0
5,320
14,204
9,416
935
5,875
7,919
46,996
5,304
W
Hercules
The12Gage95
Hercules
8,174
1,182
0
3,958
13,532
8,327
1,123
5,948
7,192
0
27,702
W
Chang'e
xLaxson
Chang'e
10,472
606
3,116
4,202
10,070
3,600
636
4,560
5,166
33,583
0
L
Bacchus
xxALDOxx1
Bacchus
6,424
233
0
1,439
15,115
19,860
0
9,462
5,226
16,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,582
Gold Earned
28,133
162
Minions Killed
131
8
Camps Cleared
4
745,904
Distance Traveled
691,916
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,184
656
75
5
2
235,035
4
L
Zeus
9,239
660
35
3
1
195,777
2
W
Zhong Kui
10,576
755
61
4
3
221,894
3
W
Hercules
10,358
740
45
3
2
269,309
4
W
Chang'e
10,648
761
56
4
3
254,701
5
L
Bacchus
9,710
694
21
2
1
261,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role