Player Matchup

Horus
Horus
DoughDeputy
Horus
Level 29
God Stats
26W - 20L
1,595 SR
Queue Stats
68W - 108L
1,484 Elo+
Party 2
Olorun
Olorun
Eddvardo
Olorun
Level 122
God Stats
1W - 4L
1,280 SR
Queue Stats
150W - 174L
1,519 Elo+
Party 2
Medusa
Medusa
KrIpTiCzzzz
Medusa
Level 142
God Stats
11W - 12L
1,513 SR
Queue Stats
276W - 366L
1,504 Elo+
Party 2
Team Averages
Level 98
1,463 SR
1,502 Elo+

VS

Team Averages
Level 146
1,730 SR
1,780 Elo+
Hachiman
Hachiman
 
Hachiman
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Miikyl
Nu Wa
Level 160
God Stats
41W - 10L
1,855 SR
Queue Stats
1,080W - 267L
1,914 Elo+
Party 1
Atlas
Atlas
PaddleShmackle
Atlas
Level 129
God Stats
71W - 19L
1,837 SR
Queue Stats
1,011W - 207L
1,927 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,029
703
3,178
13,107
11,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
Eddvardo
Olorun
10
2 / 5 / 1
6,819
682
7,490
8,358
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
10
1 / 5 / 3
6,837
684
9,683
11,604
3,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
11 / 1 / 3
9,041
904
16,045
7,483
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Miikyl
Nu Wa
12
2 / 3 / 12
7,812
781
8,149
6,760
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 13
8,165
817
5,766
12,426
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
14
14
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
11
1
3
12.5
L
1
4
2
0.5
L
Olorun
Eddvardo
Olorun
2
5
1
0.5
L
Medusa
1
5
3
0.5
W
Nu Wa
Miikyl
Nu Wa
2
3
12
2.67
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,351
Damage
29,960
33,069
Taken
26,669
18,308
Mitigated
18,585
9,477
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
16,045
8,844
0
2,834
7,483
4,157
1,251
1,703
5,780
0
34,625
L
3,178
1,473
1,502
4,059
13,107
11,998
0
5,395
7,141
0
6,985
L
Olorun
Eddvardo
Olorun
7,490
2,922
749
2,068
8,358
3,016
0
3,878
4,254
27,075
2,032
L
Medusa
9,683
2,703
0
1,099
11,604
3,294
0
4,825
6,478
0
32,812
W
Nu Wa
Miikyl
Nu Wa
8,149
1,606
0
270
6,760
2,607
1,166
1,270
5,490
32,091
0
W
5,766
2,147
0
4,254
12,426
11,821
305
4,052
8,374
15,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,685
Gold Earned
25,018
111
Minions Killed
117
5
Camps Cleared
4
569,318
Distance Traveled
621,309
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,041
904
53
5
2
201,508
3
L
Horus
7,029
703
13
1
0
204,539
1
L
Olorun
6,819
682
40
4
2
163,089
1
L
Medusa
6,837
684
58
6
3
201,690
3
W
Nu Wa
7,812
781
54
5
1
197,510
4
W
Atlas
8,165
817
10
1
1
222,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role