Player Matchup

Chang'e
Chang'e
CFunley
Chang'e
Level 109
God Stats
12W - 11L
1,626 SR
Queue Stats
124W - 150L
1,455 Elo+
Solo
Medusa
Medusa
TvG_KillEmAll
Medusa
Level 142
God Stats
1W - 5L
1,273 SR
Queue Stats
56W - 61L
1,437 Elo+
Solo
Atlas
Atlas
itz_NARFMAN
Atlas
Level 157
God Stats
9W - 8L
1,592 SR
Queue Stats
119W - 131L
1,484 Elo+
Solo
Team Averages
Level 136
1,497 SR
1,459 Elo+

VS

Team Averages
Level 110
1,585 SR
1,616 Elo+
Zeus
Zeus
Camdeman9
Zeus
Level 31
God Stats
2W - 0L
1,753 SR
Queue Stats
2W - 0L
1,726 Elo+
Solo
Hachiman
Hachiman
DreamWalkerZreo0
Hachiman
Level 142
God Stats
5W - 3L
1,584 SR
Queue Stats
107W - 106L
1,564 Elo+
Solo
Odin
Odin
alemanjjar
Odin
Level 156
God Stats
3W - 0L
1,419 SR
Queue Stats
18W - 20L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CFunley
Chang'e
11
2 / 6 / 4
8,447
603
5,233
13,530
5,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 4 / 6
8,695
621
9,847
10,702
3,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 5 / 3
9,247
661
7,080
17,643
15,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
6 / 4 / 8
10,232
731
16,362
6,999
2,218
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 8
9,413
672
10,220
10,740
4,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 2 / 9
10,517
751
9,546
11,171
11,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
15
15
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CFunley
Chang'e
2
6
4
0.67
W
Zeus
6
4
8
2.5
W
3
3
8
2.33
L
2
4
6
1.25
W
6
2
9
5.25
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,160
Damage
36,128
41,875
Taken
28,910
25,292
Mitigated
17,812
11,528
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CFunley
Chang'e
5,233
100
3,471
4,287
13,530
5,517
0
6,356
6,574
17,605
0
W
Zeus
16,362
2,093
190
108
6,999
2,218
777
3,569
3,430
37,864
0
W
10,220
5,379
125
1,672
10,740
4,594
1,461
4,733
6,007
0
38,071
L
9,847
4,195
0
1,482
10,702
3,889
650
4,012
6,222
0
28,795
W
9,546
1,515
0
2,190
11,171
11,000
163
4,437
6,734
2,851
20,751
L
7,080
2,972
410
1,878
17,643
15,886
0
7,782
9,154
22,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,389
Gold Earned
30,162
100
Minions Killed
143
4
Camps Cleared
8
701,100
Distance Traveled
701,467
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,447
603
30
2
1
244,094
1
W
Zeus
10,232
731
49
4
5
208,814
4
W
Hachiman
9,413
672
65
5
3
234,177
0
L
Medusa
8,695
621
44
3
3
244,083
8
W
Odin
10,517
751
29
2
0
258,476
3
L
Atlas
9,247
661
26
2
0
212,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role