Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Hacksource990
Ymir
Level 108
God Stats
1W - 0L
1,268 SR
Queue Stats
3W - 1L
1,675 Elo+
Party 1
Team Averages
Level 108
1,442 SR
1,544 Elo+

VS

Team Averages
Level 89
1,459 SR
1,568 Elo+
Artio
Artio
JJRB123
Artio
Level 101
God Stats
1W - 2L
1,504 SR
Queue Stats
57W - 65L
1,495 Elo+
Party 2
Achilles
Achilles
KazuyaJung
Achilles
Level 84
God Stats
1W - 2L
1,651 SR
Queue Stats
24W - 21L
1,576 Elo+
Party 2
Raijin
Raijin
LordMegatron888
Raijin
Level 30
God Stats
0W - 1L
1,129 SR
Queue Stats
1W - 2L
1,647 Elo+
Solo
Hachiman
Hachiman
danilosada10
Hachiman
Level 141
God Stats
1W - 2L
1,550 SR
Queue Stats
47W - 41L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 9
9,192
919
7,306
8,980
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
14
7 / 0 / 5
9,160
916
12,628
6,311
3,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tsukuyomi
 
Tsukuyomi
12
1 / 2 / 7
8,009
801
5,772
5,572
1,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 1 / 5
8,160
816
5,095
7,827
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JJRB123
Artio
11
2 / 4 / 1
7,037
704
1,965
8,217
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
KazuyaJung
Achilles
13
1 / 2 / 1
7,353
735
2,350
10,362
5,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 1
6,265
627
1,393
4,067
1,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
danilosada10
Hachiman
14
0 / 3 / 2
7,752
775
5,847
13,621
4,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
13
Kills
3
3
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
W
Ah Muzen Cab
 
Ah Muzen Cab
7
0
5
9.5
W
Tsukuyomi
 
Tsukuyomi
1
2
7
2.25
W
2
1
5
4.5
L
Artio
JJRB123
Artio
2
4
1
0.63
L
Achilles
KazuyaJung
Achilles
1
2
1
0.75
L
0
4
1
0.13
L
Hachiman
danilosada10
Hachiman
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,801
Damage
11,555
28,690
Taken
36,267
18,850
Mitigated
17,556
5,616
Healing
2,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,306
858
381
1,269
8,980
8,512
512
1,261
7,570
20,886
0
W
Ah Muzen Cab
 
Ah Muzen Cab
12,628
3,868
0
2,828
6,311
3,104
4,370
783
5,315
0
36,497
W
Tsukuyomi
 
Tsukuyomi
5,772
1,577
384
471
5,572
1,517
759
1,106
3,268
0
24,652
W
5,095
567
0
283
7,827
5,717
330
504
7,290
15,976
0
L
Artio
JJRB123
Artio
1,965
205
221
1,252
8,217
5,683
0
3,061
5,007
7,697
0
L
Achilles
KazuyaJung
Achilles
2,350
729
0
880
10,362
5,908
0
3,631
6,350
423
20,427
L
1,393
111
0
0
4,067
1,179
0
1,239
2,638
4,824
0
L
Hachiman
danilosada10
Hachiman
5,847
1,982
0
85
13,621
4,786
455
4,929
8,097
0
44,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
28,407
153
Minions Killed
151
6
Camps Cleared
8
906,400
Distance Traveled
472,108
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,192
919
33
3
1
238,721
1
W
Ah Muzen Cab
9,160
916
45
5
2
225,164
2
W
Tsukuyomi
8,009
801
40
4
2
215,046
1
W
Ymir
8,160
816
35
4
1
227,469
0
L
Artio
7,037
704
12
1
2
111,762
0
L
Achilles
7,353
735
50
5
4
165,793
0
L
Raijin
6,265
627
7
1
0
49,534
0
L
Hachiman
7,752
775
82
8
2
145,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role