Player Matchup

Hel
Hel
 
Hel
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ChiefinFiend
King Arthur
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 349L
1,469 Elo+
Solo
Da Ji
Da Ji
Mx Rathalios xH
Da Ji
Level 111
God Stats
3W - 3L
1,498 SR
Queue Stats
192W - 216L
1,502 Elo+
Party 2
Atlas
Atlas
TMG TadderSalad
Atlas
Level 81
God Stats
1W - 1L
1,737 SR
Queue Stats
33W - 42L
1,441 Elo+
Party 2
Charybdis
Charybdis
koolarrows
Charybdis
Level 75
God Stats
5W - 13L
1,332 SR
Queue Stats
126W - 150L
1,490 Elo+
Party 2
Team Averages
Level 88
1,513 SR
1,480 Elo+

VS

Team Averages
Level 95
1,629 SR
1,655 Elo+
Scylla
Scylla
CosmicCooler
Scylla
Level 154
God Stats
8W - 10L
1,412 SR
Queue Stats
1,138W - 1,152L
1,501 Elo+
Solo
Raijin
Raijin
Drip Vinci
Raijin
Level 147
God Stats
2W - 2L
1,585 SR
Queue Stats
42W - 32L
1,641 Elo+
Party 1
Hachiman
Hachiman
Hel Vaak
Hachiman
Level 122
God Stats
6W - 5L
1,531 SR
Queue Stats
309W - 337L
1,443 Elo+
Solo
Tsukuyomi
Tsukuyomi
KozukiOden17
Tsukuyomi
Level 28
God Stats
3W - 1L
1,886 SR
Queue Stats
5W - 2L
1,844 Elo+
Party 1
Cerberus
Cerberus
Will7565
Cerberus
Level 26
God Stats
2W - 0L
1,732 SR
Queue Stats
15W - 5L
1,844 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
6 / 4 / 7
12,093
1,099
9,976
17,241
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
ChiefinFiend
King Arthur
17
0 / 7 / 11
9,964
906
8,094
20,475
8,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 4 / 3
12,381
1,126
14,641
15,789
5,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 5 / 10
9,908
901
10,924
22,271
23,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
koolarrows
Charybdis
17
1 / 8 / 10
10,654
969
9,567
16,670
4,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

106

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
5 / 4 / 17
11,723
1,066
15,075
10,182
3,294
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Raijin
Drip Vinci
Raijin
18
9 / 2 / 15
12,314
1,119
24,909
12,003
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Hel Vaak
Hachiman
18
6 / 3 / 17
12,372
1,125
18,050
11,362
4,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
KozukiOden17
Tsukuyomi
18
4 / 5 / 19
11,217
1,020
11,956
11,825
4,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Will7565
Cerberus
19
4 / 1 / 20
11,537
1,049
17,224
14,919
17,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
116
15
Kills
28
28
Deaths
15
41
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
6
4
7
2.38
L
King Arthur
ChiefinFiend
King Arthur
0
7
11
0.79
W
Scylla
5
4
17
3.38
W
Raijin
Drip Vinci
Raijin
9
2
15
8.25
W
Hachiman
Hel Vaak
Hachiman
6
3
17
4.83
W
Tsukuyomi
KozukiOden17
Tsukuyomi
4
5
19
2.7
L
8
4
3
2.38
L
0
5
10
1
W
Cerberus
Will7565
Cerberus
4
1
20
14
L
Charybdis
koolarrows
Charybdis
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,202
Damage
87,214
92,446
Taken
60,291
47,067
Mitigated
34,513
7,402
Healing
10,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,976
98
3,380
3,253
17,241
4,975
0
10,381
6,193
31,305
0
L
King Arthur
ChiefinFiend
King Arthur
8,094
1,126
0
0
20,475
8,415
0
13,188
6,822
0
16,662
W
Scylla
15,075
1,387
0
1,057
10,182
3,294
0
3,805
6,210
26,278
0
W
Raijin
Drip Vinci
Raijin
24,909
2,190
0
2,218
12,003
4,874
0
3,152
8,807
46,876
0
W
Hachiman
Hel Vaak
Hachiman
18,050
9,170
0
2,377
11,362
4,453
0
4,730
6,522
0
44,603
W
Tsukuyomi
KozukiOden17
Tsukuyomi
11,956
2,748
0
191
11,825
4,531
0
4,085
7,576
0
36,273
L
14,641
2,256
0
50
15,789
5,621
0
8,250
7,107
0
29,057
L
10,924
3,946
0
0
22,271
23,209
0
11,516
10,086
24,742
0
W
Cerberus
Will7565
Cerberus
17,224
439
340
4,532
14,919
17,361
0
4,395
10,276
30,932
0
L
Charybdis
koolarrows
Charybdis
9,567
3,525
0
719
16,670
4,847
0
11,005
5,030
0
38,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,000
Gold Earned
59,163
200
Minions Killed
235
4
Camps Cleared
14
1,060,422
Distance Traveled
1,005,530
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,093
1,099
58
5
0
222,401
0
L
King Arthur
9,964
906
18
2
1
204,436
0
W
Scylla
11,723
1,066
28
3
0
194,995
1
W
Raijin
12,314
1,119
67
6
4
199,207
1
W
Hachiman
12,372
1,125
55
5
8
198,369
1
W
Tsukuyomi
11,217
1,020
48
4
0
183,270
0
L
Da Ji
12,381
1,126
35
3
2
225,494
2
L
Atlas
9,908
901
23
2
1
207,620
0
W
Cerberus
11,537
1,049
37
3
2
229,689
1
L
Charybdis
10,654
969
66
6
0
200,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role