Player Matchup

Da Ji
Da Ji
Davetherave3477
Da Ji
Level 58
God Stats
2W - 2L
1,165 SR
Queue Stats
26W - 27L
1,261 Elo+
Party 1
Rama
Rama
MrPickleWhisker
Rama
Level 51
God Stats
2W - 1L
1,399 SR
Queue Stats
46W - 67L
1,283 Elo+
Party 1
Nu Wa
Nu Wa
Nauzdt123
Nu Wa
Level 33
God Stats
0W - 2L
1,223 SR
Queue Stats
18W - 15L
1,360 Elo+
Solo
King Arthur
King Arthur
T0X1Cpheetus
King Arthur
Level 62
God Stats
1W - 1L
1,468 SR
Queue Stats
65W - 59L
1,394 Elo+
Solo
Cerberus
Cerberus
TRM9
Cerberus
Level 32
God Stats
5W - 11L
1,463 SR
Queue Stats
17W - 30L
1,293 Elo+
Party 1
Team Averages
Level 47
1,344 SR
1,318 Elo+

VS

Team Averages
Level 69
1,434 SR
1,292 Elo+
Amaterasu
Amaterasu
GaugeTheKiller
Amaterasu
Level 14
God Stats
9W - 8L
1,359 SR
Queue Stats
28W - 40L
1,206 Elo+
Party 2
Zeus
Zeus
NavyIsland62668
Zeus
Level 76
God Stats
180W - 162L
1,513 SR
Queue Stats
291W - 312L
1,367 Elo+
Party 2
Atlas
Atlas
Princehatake
Atlas
Level 76
God Stats
47W - 60L
1,314 SR
Queue Stats
349W - 412L
1,239 Elo+
Party 2
Sol
Sol
RS FATMAN
Sol
Level 60
God Stats
14W - 9L
1,417 SR
Queue Stats
242W - 286L
1,310 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
o Gaymer x
Morgan Le Fay
Level 119
God Stats
20W - 13L
1,569 SR
Queue Stats
127W - 131L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 0
5,956
425
4,783
11,111
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 3 / 2
6,327
452
5,235
7,911
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Nauzdt123
Nu Wa
10
0 / 4 / 0
5,832
417
853
6,562
2,107
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
T0X1Cpheetus
King Arthur
11
1 / 3 / 0
6,598
471
4,176
9,517
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
TRM9
Cerberus
9
2 / 1 / 1
6,406
458
3,273
12,685
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GaugeTheKiller
Amaterasu
10
0 / 0 / 0
5,896
421
392
5,907
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
12 / 0 / 2
8,921
637
10,835
5,370
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 6
7,228
516
4,129
9,397
4,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 1
7,134
510
8,850
8,165
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
o Gaymer x
Morgan Le Fay
14
4 / 1 / 3
8,032
574
7,623
8,532
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
19
19
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
Amaterasu
GaugeTheKiller
Amaterasu
0
0
0
0
L
1
3
2
0.67
L
Nu Wa
Nauzdt123
Nu Wa
0
4
0
0
W
12
0
2
13
W
1
0
6
4
W
2
4
1
0.63
L
King Arthur
T0X1Cpheetus
King Arthur
1
3
0
0.33
L
Cerberus
TRM9
Cerberus
2
1
1
2.5
W
Morgan Le Fay
o Gaymer x
Morgan Le Fay
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,320
Damage
31,829
47,786
Taken
37,371
19,454
Mitigated
15,594
12,844
Healing
12,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,783
792
0
2,661
11,111
3,859
0
6,124
4,923
0
29,312
W
Amaterasu
GaugeTheKiller
Amaterasu
392
98
0
475
5,907
3,870
462
716
4,858
0
17,624
L
5,235
4,592
0
2,826
7,911
2,350
812
5,118
2,793
0
33,512
L
Nu Wa
Nauzdt123
Nu Wa
853
337
0
770
6,562
2,107
0
4,833
1,729
27,559
0
W
10,835
1,301
0
1,420
5,370
1,647
594
1,003
4,367
54,048
0
W
4,129
1,690
1,769
2,679
9,397
4,475
155
1,731
7,666
18,570
0
W
8,850
4,244
258
2,824
8,165
2,539
0
1,453
6,712
48,470
7,132
L
King Arthur
T0X1Cpheetus
King Arthur
4,176
535
0
1,396
9,517
5,048
172
5,900
3,291
0
27,040
L
Cerberus
TRM9
Cerberus
3,273
34
0
5,191
12,685
6,090
284
7,694
4,943
21,828
0
W
Morgan Le Fay
o Gaymer x
Morgan Le Fay
7,623
1,596
43
2,860
8,532
3,063
36
104
8,098
50,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
37,211
288
Minions Killed
364
0
Camps Cleared
0
1,292,797
Distance Traveled
1,293,691
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,956
425
58
4
0
264,897
2
W
Amaterasu
5,896
421
40
3
0
233,222
2
L
Rama
6,327
452
70
5
0
251,031
2
L
Nu Wa
5,832
417
52
4
0
254,894
1
W
Zeus
8,921
637
93
7
0
259,085
4
W
Atlas
7,228
516
33
2
0
275,117
4
W
Sol
7,134
510
87
6
0
243,566
3
L
King Arthur
6,598
471
59
4
0
246,550
1
L
Cerberus
6,406
458
49
4
0
275,425
2
W
Morgan Le Fay
8,032
574
111
8
0
282,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role