Player Matchup

Morgan Le Fay
Morgan Le Fay
DaMuse
Morgan Le Fay
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 116L
1,492 Elo+
Party 3
Freya
Freya
GlockInMyCroc
Freya
Level 129
God Stats
4W - 4L
1,521 SR
Queue Stats
254W - 251L
1,613 Elo+
Party 1
Achilles
Achilles
Scrub254
Achilles
Level 59
God Stats
1W - 1L
1,702 SR
Queue Stats
123W - 134L
1,383 Elo+
Party 3
Osiris
Osiris
WowFlakes
Osiris
Level 100
God Stats
13W - 22L
1,534 SR
Queue Stats
148W - 142L
1,553 Elo+
Party 1
Loki
Loki
shayyyyyy
Loki
Level 42
God Stats
2W - 2L
1,875 SR
Queue Stats
112W - 109L
1,493 Elo+
Party 1
Team Averages
Level 78
1,627 SR
1,507 Elo+

VS

Team Averages
Level 58
1,573 SR
1,564 Elo+
Sol
Sol
Balanceis
Sol
Level 39
God Stats
8W - 2L
1,626 SR
Queue Stats
93W - 72L
1,614 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BobaChuwu
Tsukuyomi
Level 68
God Stats
7W - 8L
1,629 SR
Queue Stats
161W - 145L
1,527 Elo+
Party 4
Artio
Artio
GhostTorrent
Artio
Level 28
God Stats
4W - 3L
1,470 SR
Queue Stats
32W - 25L
1,575 Elo+
Party 2
Bacchus
Bacchus
Xuniya
Bacchus
Level 28
God Stats
4W - 4L
1,608 SR
Queue Stats
33W - 43L
1,473 Elo+
Party 4
Neith
Neith
vRiotz
Neith
Level 128
God Stats
9W - 10L
1,532 SR
Queue Stats
182W - 161L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaMuse
Morgan Le Fay
14
1 / 6 / 0
8,136
479
4,615
11,124
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 5 / 1
9,256
544
11,448
12,794
4,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Scrub254
Achilles
11
0 / 6 / 1
6,897
406
2,889
17,646
14,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
WowFlakes
Osiris
15
4 / 3 / 0
9,462
557
9,516
17,139
11,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
12
2 / 5 / 0
7,628
449
4,022
12,499
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
9,033
531
9,630
11,046
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
BobaChuwu
Tsukuyomi
17
9 / 3 / 5
10,489
617
12,587
13,033
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 2 / 2
8,576
504
4,177
11,630
13,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Xuniya
Bacchus
14
3 / 2 / 10
9,157
539
6,485
15,355
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
vRiotz
Neith
19
8 / 1 / 8
11,714
689
14,908
7,505
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
10
Kills
25
25
Deaths
10
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
Tsukuyomi
BobaChuwu
Tsukuyomi
9
3
5
3.83
L
Morgan Le Fay
DaMuse
Morgan Le Fay
1
6
0
0.17
W
2
2
2
1.5
L
3
5
1
0.7
L
Achilles
Scrub254
Achilles
0
6
1
0.08
L
Osiris
WowFlakes
Osiris
4
3
0
1.33
W
Bacchus
Xuniya
Bacchus
3
2
10
4
L
Loki
2
5
0
0.4
W
Neith
vRiotz
Neith
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,490
Damage
47,787
71,202
Taken
58,569
37,907
Mitigated
45,173
17,873
Healing
22,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,630
4,907
0
5,500
11,046
4,022
2,282
4,431
6,615
62,910
10,190
W
Tsukuyomi
BobaChuwu
Tsukuyomi
12,587
4,047
0
4,930
13,033
5,714
0
3,384
9,649
0
69,945
L
Morgan Le Fay
DaMuse
Morgan Le Fay
4,615
619
22
1,637
11,124
3,968
0
692
10,432
49,924
0
W
4,177
120
0
5,324
11,630
13,144
90
0
11,630
32,410
0
L
11,448
3,758
0
4,599
12,794
4,751
0
5,974
6,820
53,494
6,148
L
Achilles
Scrub254
Achilles
2,889
730
236
4,968
17,646
14,294
0
6,070
11,576
0
17,750
L
Osiris
WowFlakes
Osiris
9,516
3,710
0
6,411
17,139
11,284
118
3,728
12,623
0
46,701
W
Bacchus
Xuniya
Bacchus
6,485
1,122
0
3,197
15,355
17,924
0
5,440
9,915
22,870
0
L
Loki
4,022
1,026
0
0
12,499
3,610
0
1,435
11,033
0
50,845
W
Neith
vRiotz
Neith
14,908
5,676
0
3,237
7,505
4,369
1,633
1,713
5,792
0
99,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
48,969
391
Minions Killed
486
0
Camps Cleared
0
1,522,194
Distance Traveled
1,641,644
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,033
531
106
6
0
305,467
4
W
Tsukuyomi
10,489
617
113
7
0
382,199
1
L
Morgan Le Fay
8,136
479
96
6
0
269,073
4
W
Artio
8,576
504
61
4
0
294,824
4
L
Freya
9,256
544
110
6
0
304,246
0
L
Achilles
6,897
406
29
2
0
274,406
2
L
Osiris
9,462
557
80
5
0
320,437
5
W
Bacchus
9,157
539
40
2
0
326,312
5
L
Loki
7,628
449
76
4
0
354,032
3
W
Neith
11,714
689
166
10
0
332,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role