Player Matchup

Chaac
Chaac
Broah 1999
Chaac
Level 24
God Stats
1W - 5L
1,538 SR
Queue Stats
3W - 6L
1,379 Elo+
Party 1
Thoth
Thoth
CdIZZyDIZ
Thoth
Level 128
God Stats
1W - 1L
1,490 SR
Queue Stats
28W - 19L
1,642 Elo+
Party 1
Rama
Rama
ReclineEquinox
Rama
Level 90
God Stats
1W - 0L
1,725 SR
Queue Stats
13W - 8L
1,633 Elo+
Party 1
Achilles
Achilles
ghunism
Achilles
Level 62
God Stats
2W - 1L
1,341 SR
Queue Stats
42W - 32L
1,643 Elo+
Party 1
Team Averages
Level 76
1,523 SR
1,574 Elo+

VS

Team Averages
Level 80
1,516 SR
1,539 Elo+
Geb
Geb
RaDeathNoises
Geb
Level 108
God Stats
0W - 1L
1,522 SR
Queue Stats
6W - 7L
1,409 Elo+
Party 2
Baron Samedi
Baron Samedi
TwinInc
Baron Samedi
Level 17
God Stats
1W - 1L
1,664 SR
Queue Stats
2W - 1L
1,640 Elo+
Party 2
Horus
Horus
sllimshady1738
Horus
Level 98
God Stats
2W - 1L
1,440 SR
Queue Stats
5W - 3L
1,562 Elo+
Party 2
Cernunnos
Cernunnos
twinzombiekiller
Cernunnos
Level 97
God Stats
1W - 2L
1,436 SR
Queue Stats
9W - 6L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
0 / 1 / 7
8,419
765
5,334
8,756
9,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
CdIZZyDIZ
Thoth
16
6 / 1 / 5
10,182
926
13,372
6,764
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 1 / 6
8,823
802
6,515
8,002
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
ghunism
Achilles
15
6 / 2 / 6
9,649
877
11,450
13,626
12,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,302
664
4,166
9,838
11,756
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
TwinInc
Baron Samedi
14
3 / 3 / 0
8,456
769
5,862
10,201
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 5 / 4
8,006
728
10,535
16,548
10,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
13
0 / 3 / 0
7,935
721
6,270
8,039
3,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
4
5
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
1
7
3.5
W
Thoth
CdIZZyDIZ
Thoth
6
1
5
8.5
L
0
2
0
0
W
1
1
6
4
L
Baron Samedi
TwinInc
Baron Samedi
3
3
0
1
W
Achilles
ghunism
Achilles
6
2
6
4.5
L
1
5
4
0.6
L
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
26,833
37,148
Taken
44,626
26,734
Mitigated
30,424
8,897
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,334
318
0
1,723
8,756
9,479
611
1,555
7,076
0
20,775
W
Thoth
CdIZZyDIZ
Thoth
13,372
996
0
1,985
6,764
2,000
1,194
2,075
4,468
39,694
0
L
4,166
541
318
1,566
9,838
11,756
0
2,629
6,686
14,408
0
W
6,515
5,304
0
1,706
8,002
2,797
1,134
1,805
6,110
0
32,297
L
Baron Samedi
TwinInc
Baron Samedi
5,862
183
807
3,801
10,201
4,813
222
5,316
4,465
32,162
0
W
Achilles
ghunism
Achilles
11,450
2,244
0
3,483
13,626
12,458
1,201
4,959
8,334
3,456
18,540
L
10,535
4,729
1,167
5,177
16,548
10,678
418
6,064
9,286
0
20,937
L
Cernunnos
6,270
1,827
0
2,583
8,039
3,177
1,379
499
7,221
0
38,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
31,699
192
Minions Killed
181
11
Camps Cleared
8
899,120
Distance Traveled
818,583
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,419
765
31
3
1
223,498
0
W
Thoth
10,182
926
79
7
3
231,771
2
L
Geb
7,302
664
15
1
0
221,773
4
W
Rama
8,823
802
64
6
4
198,889
1
L
Baron Samedi
8,456
769
73
7
1
191,517
3
W
Achilles
9,649
877
18
2
3
244,962
1
L
Horus
8,006
728
22
2
2
200,191
0
L
Cernunnos
7,935
721
71
6
5
205,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role