Player Matchup

Pele
Pele
 
Pele
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
 
Pele
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Betivitis
Tyr
Level 78
God Stats
3W - 4L
1,484 SR
Queue Stats
139W - 143L
1,473 Elo+
Solo
Freya
Freya
DankeyMankey
Freya
Level 106
God Stats
1W - 2L
1,260 SR
Queue Stats
197W - 193L
1,486 Elo+
Party 2
Neith
Neith
MajorFlux
Neith
Level 59
God Stats
5W - 3L
1,605 SR
Queue Stats
171W - 173L
1,464 Elo+
Party 2
Team Averages
Level 110
1,479 SR
1,489 Elo+

VS

Team Averages
Level 103
1,558 SR
1,417 Elo+
Olorun
Olorun
Decesare22
Olorun
Level 81
God Stats
1W - 2L
1,699 SR
Queue Stats
182W - 172L
1,453 Elo+
Solo
Kali
Kali
I Have No Fun
Kali
Level 108
God Stats
1W - 2L
1,572 SR
Queue Stats
83W - 73L
1,457 Elo+
Party 1
Odin
Odin
SG NITRON
Odin
Level 109
God Stats
1W - 2L
1,519 SR
Queue Stats
29W - 24L
1,520 Elo+
Party 1
Charybdis
Charybdis
Uraqi
Charybdis
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
80W - 82L
1,384 Elo+
Party 1
Yemoja
Yemoja
abyzzy
Yemoja
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 0 / 4
9,445
630
10,570
10,815
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
 
Pele
16
7 / 0 / 4
9,445
630
10,570
10,815
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
 
Sun Wukong
12
2 / 0 / 5
6,940
463
6,401
10,666
8,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
 
Sun Wukong
12
2 / 0 / 5
6,940
463
6,401
10,666
8,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
0 / 3 / 0
7,871
525
4,644
12,450
6,434
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 5
7,318
488
10,062
9,428
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
MajorFlux
Neith
14
3 / 1 / 5
8,468
565
8,796
8,307
3,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Decesare22
Olorun
13
1 / 3 / 0
8,023
535
12,650
11,071
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 5 / 0
7,539
503
3,873
12,911
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
14
2 / 1 / 1
8,620
575
9,237
10,925
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Uraqi
Charybdis
10
0 / 2 / 0
6,310
421
5,614
9,408
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
abyzzy
Yemoja
10
0 / 3 / 0
6,385
426
2,140
11,730
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
23
Kills
5
5
Deaths
14
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
4
9
W
Pele
 
Pele
7
0
4
9
W
Sun Wukong
 
Sun Wukong
2
0
5
4.5
W
Sun Wukong
 
Sun Wukong
2
0
5
4.5
W
0
3
0
0
W
2
1
5
4.5
L
Olorun
Decesare22
Olorun
1
3
0
0.33
L
2
5
0
0.4
W
Neith
MajorFlux
Neith
3
1
5
5.5
L
Odin
2
1
1
2.5
L
Charybdis
Uraqi
Charybdis
0
2
0
0
L
Yemoja
abyzzy
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,444
Damage
33,514
73,147
Taken
56,045
38,507
Mitigated
27,602
13,925
Healing
21,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,570
2,603
0
580
10,815
4,588
672
2,777
7,956
0
73,150
W
Pele
 
Pele
10,570
2,603
0
580
10,815
4,588
672
2,777
7,956
0
73,150
W
Sun Wukong
 
Sun Wukong
6,401
593
0
891
10,666
8,395
13
2,561
8,105
0
28,726
W
Sun Wukong
 
Sun Wukong
6,401
593
0
891
10,666
8,395
13
2,561
8,105
0
28,726
W
4,644
968
0
3,729
12,450
6,434
0
1,290
10,197
0
48,184
W
10,062
3,361
0
4,662
9,428
2,987
36
3,421
6,007
48,915
0
L
Olorun
Decesare22
Olorun
12,650
7,668
542
4,931
11,071
3,846
0
1,101
9,970
58,003
0
L
3,873
1,249
0
5,285
12,911
4,029
0
1,040
11,871
0
49,189
W
Neith
MajorFlux
Neith
8,796
4,334
0
2,592
8,307
3,120
645
6,091
2,216
0
55,618
L
Odin
9,237
2,399
0
3,009
10,925
7,472
0
0
10,925
4,330
49,678
L
Charybdis
Uraqi
Charybdis
5,614
2,876
0
4,098
9,408
2,817
298
3,311
6,097
0
42,900
L
Yemoja
abyzzy
Yemoja
2,140
635
1,101
2,967
11,730
9,438
175
4,675
7,055
15,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,427
Gold Earned
36,877
651
Minions Killed
446
0
Camps Cleared
0
2,299,986
Distance Traveled
1,387,627
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,445
630
132
9
0
359,649
4
W
Pele
9,445
630
132
9
0
359,649
4
W
Sun Wukong
6,940
463
48
3
0
344,091
6
W
Sun Wukong
6,940
463
48
3
0
344,091
6
W
Tyr
7,871
525
101
7
0
297,020
1
W
Freya
7,318
488
74
5
0
308,567
0
L
Olorun
8,023
535
110
7
0
293,000
6
L
Kali
7,539
503
100
7
0
287,181
4
W
Neith
8,468
565
116
8
0
286,919
7
L
Odin
8,620
575
124
8
0
308,450
2
L
Charybdis
6,310
421
81
5
0
247,075
2
L
Yemoja
6,385
426
31
2
0
251,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role