Player Matchup

Medusa
Medusa
Fernetrix
Medusa
Level 152
God Stats
10W - 3L
1,664 SR
Queue Stats
54W - 28L
1,640 Elo+
Party 1
Ymir
Ymir
Hampnie
Ymir
Level 108
God Stats
8W - 3L
1,651 SR
Queue Stats
51W - 36L
1,564 Elo+
Party 1
Anubis
Anubis
Xervec
Anubis
Level 103
God Stats
3W - 4L
1,564 SR
Queue Stats
33W - 22L
1,587 Elo+
Party 1
Team Averages
Level 121
1,627 SR
1,597 Elo+

VS

Team Averages
Level 88
1,570 SR
1,450 Elo+
Mulan
Mulan
MongolJHunter
Mulan
Level 158
God Stats
25W - 14L
1,711 SR
Queue Stats
105W - 57L
1,772 Elo+
Solo
Ares
Ares
Ruzhael
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,289 Elo+
Party 2
Sol
Sol
ches08
Sol
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fernetrix
Medusa
12
5 / 3 / 9
8,627
784
7,525
7,913
2,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Hampnie
Ymir
12
4 / 2 / 11
9,320
847
5,365
9,817
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Xervec
Anubis
13
6 / 2 / 9
8,884
808
12,759
9,767
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 3
8,114
738
7,878
10,910
9,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
Ruzhael
Ares
10
2 / 7 / 4
7,658
696
2,655
12,942
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
ches08
Sol
11
1 / 4 / 3
7,387
672
3,940
8,233
2,297
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
15
Kills
7
7
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fernetrix
Medusa
5
3
9
3.17
W
Ymir
Hampnie
Ymir
4
2
11
4.75
L
4
5
3
1.1
L
Ares
Ruzhael
Ares
2
7
4
0.57
W
Anubis
Xervec
Anubis
6
2
9
5.25
L
Sol
ches08
Sol
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,649
Damage
14,473
27,497
Taken
32,085
17,457
Mitigated
21,468
9,013
Healing
3,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fernetrix
Medusa
7,525
3,401
0
1,189
7,913
2,978
1,270
1,730
6,183
0
36,573
W
Ymir
Hampnie
Ymir
5,365
708
0
1,907
9,817
9,843
412
1,665
8,152
12,200
0
L
7,878
441
0
1,645
10,910
9,658
0
5,544
5,366
0
27,259
L
Ares
Ruzhael
Ares
2,655
243
0
614
12,942
9,513
0
7,656
5,286
6,933
0
W
Anubis
Xervec
Anubis
12,759
1,191
0
5,917
9,767
4,636
768
3,821
5,946
40,500
0
L
Sol
ches08
Sol
3,940
1,592
0
803
8,233
2,297
0
5,373
2,860
22,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,831
Gold Earned
23,159
119
Minions Killed
78
8
Camps Cleared
3
574,009
Distance Traveled
490,256
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,627
784
52
5
6
199,936
6
W
Ymir
9,320
847
6
1
0
192,566
0
L
Mulan
8,114
738
29
3
1
153,608
5
L
Ares
7,658
696
3
0
0
161,989
0
W
Anubis
8,884
808
61
6
2
181,507
4
L
Sol
7,387
672
46
4
2
174,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role