Player Matchup

Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CTDYNAMO39
Danzaburou
Level 63
God Stats
3W - 2L
1,285 SR
Queue Stats
114W - 111L
1,419 Elo+
Party 1
Khepri
Khepri
YeomanEros
Khepri
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
364W - 400L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
dogs_ofwar
Sun Wukong
Level 153
God Stats
6W - 5L
1,404 SR
Queue Stats
201W - 218L
1,411 Elo+
Solo
Nu Wa
Nu Wa
fabym02
Nu Wa
Level 108
God Stats
4W - 2L
1,679 SR
Queue Stats
112W - 115L
1,460 Elo+
Solo
Team Averages
Level 112
1,478 SR
1,458 Elo+

VS

Team Averages
Level 107
1,541 SR
1,466 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
KidDynaMyte1605
Ne Zha
Level 105
God Stats
6W - 6L
1,490 SR
Queue Stats
400W - 417L
1,476 Elo+
Solo
Sol
Sol
SHOTGUN GOLD547
Sol
Level 66
God Stats
12W - 17L
1,442 SR
Queue Stats
124W - 173L
1,353 Elo+
Party 3
Amaterasu
Amaterasu
Vertegras
Amaterasu
Level 87
God Stats
10W - 8L
1,650 SR
Queue Stats
99W - 90L
1,483 Elo+
Party 2
Zeus
Zeus
gibbyfat
Zeus
Level 105
God Stats
33W - 15L
1,662 SR
Queue Stats
106W - 101L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 0 / 4
6,312
631
4,823
3,986
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
 
Hercules
11
3 / 0 / 4
6,312
631
4,823
3,986
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
CTDYNAMO39
Danzaburou
9
4 / 1 / 2
6,228
623
5,786
5,371
1,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
YeomanEros
Khepri
9
0 / 3 / 4
5,373
537
2,530
9,439
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
dogs_ofwar
Sun Wukong
10
2 / 1 / 0
5,982
598
6,013
7,455
2,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
fabym02
Nu Wa
12
0 / 0 / 3
6,597
660
1,649
2,637
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 3
5,111
511
3,181
8,755
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
8
0 / 2 / 3
5,111
511
3,181
8,755
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 2 / 1
5,509
551
2,958
5,481
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 4 / 1
5,281
528
6,374
4,810
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Vertegras
Amaterasu
9
1 / 1 / 0
5,210
521
4,612
9,172
4,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
11
0 / 0 / 0
6,113
611
903
2,756
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
5
5
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
4
5
W
Hercules
 
Hercules
3
0
4
5
L
Cthulhu
 
Cthulhu
0
2
3
0.75
L
Cthulhu
 
Cthulhu
0
2
3
0.75
W
Danzaburou
CTDYNAMO39
Danzaburou
4
1
2
5
L
2
2
1
1.25
L
2
4
1
0.63
L
Amaterasu
Vertegras
Amaterasu
1
1
0
1
W
Khepri
YeomanEros
Khepri
0
3
4
0.67
W
Sun Wukong
dogs_ofwar
Sun Wukong
2
1
0
2
W
Nu Wa
fabym02
Nu Wa
0
0
3
1.5
L
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,624
Damage
21,209
32,874
Taken
39,729
11,818
Mitigated
15,281
10,878
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,823
1,434
0
1,568
3,986
1,338
131
174
3,690
0
33,000
W
Hercules
 
Hercules
4,823
1,434
0
1,568
3,986
1,338
131
174
3,690
0
33,000
L
Cthulhu
 
Cthulhu
3,181
1,044
159
3,588
8,755
3,471
0
1,521
7,188
17,004
0
L
Cthulhu
 
Cthulhu
3,181
1,044
159
3,588
8,755
3,471
0
1,521
7,188
17,004
0
W
Danzaburou
CTDYNAMO39
Danzaburou
5,786
3,375
0
1,000
5,371
1,615
0
3,105
2,266
0
34,815
L
2,958
798
0
696
5,481
1,714
0
403
5,048
0
31,129
L
6,374
2,995
92
989
4,810
1,174
0
1,142
3,652
21,510
3,208
L
Amaterasu
Vertegras
Amaterasu
4,612
2,027
0
4,344
9,172
4,743
0
243
8,883
0
22,224
W
Khepri
YeomanEros
Khepri
2,530
171
66
3,479
9,439
4,312
0
5,399
4,040
15,791
0
W
Sun Wukong
dogs_ofwar
Sun Wukong
6,013
878
0
1,991
7,455
2,512
99
0
6,990
0
31,534
W
Nu Wa
fabym02
Nu Wa
1,649
272
0
1,206
2,637
703
64
622
1,891
36,984
0
L
Zeus
903
0
0
750
2,756
708
0
668
2,024
35,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,804
Gold Earned
32,335
385
Minions Killed
303
0
Camps Cleared
0
1,247,680
Distance Traveled
1,190,106
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,312
631
69
7
0
230,137
1
W
Hercules
6,312
631
69
7
0
230,137
1
L
Cthulhu
5,111
511
16
2
0
188,369
4
L
Cthulhu
5,111
511
16
2
0
188,369
4
W
Danzaburou
6,228
623
69
7
0
191,657
1
L
Ne Zha
5,509
551
65
7
0
218,551
2
L
Sol
5,281
528
60
6
0
173,900
2
L
Amaterasu
5,210
521
46
5
0
204,799
3
W
Khepri
5,373
537
16
2
0
204,477
0
W
Sun Wukong
5,982
598
59
6
0
199,237
0
W
Nu Wa
6,597
660
103
10
0
192,035
2
L
Zeus
6,113
611
100
10
0
216,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role