Player Matchup

Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
BCN Kali
Kali
Level 69
God Stats
5W - 8L
1,336 SR
Queue Stats
281W - 282L
1,439 Elo+
Solo
Odin
Odin
JFH360
Odin
Level 155
God Stats
2W - 1L
1,585 SR
Queue Stats
218W - 208L
1,530 Elo+
Solo
Medusa
Medusa
MaruseiBudda
Medusa
Level 143
God Stats
12W - 11L
1,491 SR
Queue Stats
731W - 730L
1,519 Elo+
Party 1
Zeus
Zeus
ZonkdOutZeus
Zeus
Level 122
God Stats
449W - 427L
1,634 SR
Queue Stats
455W - 447L
1,542 Elo+
Party 1
Team Averages
Level 134
1,507 SR
1,505 Elo+

VS

Team Averages
Level 125
1,624 SR
1,512 Elo+
Artio
Artio
AnbuSora
Artio
Level 144
God Stats
1W - 1L
1,520 SR
Queue Stats
45W - 51L
1,539 Elo+
Party 3
Vamana
Vamana
JrocHeadshots
Vamana
Level 137
God Stats
4W - 0L
1,900 SR
Queue Stats
44W - 47L
1,543 Elo+
Party 3
Olorun
Olorun
cj gamer19
Olorun
Level 82
God Stats
28W - 18L
1,612 SR
Queue Stats
195W - 174L
1,539 Elo+
Solo
Cu Chulainn
Cu Chulainn
darkstar23442
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,454 Elo+
Solo
Skadi
Skadi
kyushokunopan
Skadi
Level 138
God Stats
9W - 8L
1,587 SR
Queue Stats
523W - 484L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 5 / 1
6,419
459
5,933
14,164
10,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
 
Ymir
11
2 / 5 / 1
6,419
459
5,933
14,164
10,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
12
2 / 3 / 2
6,858
490
7,777
10,040
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
JFH360
Odin
12
0 / 2 / 1
6,799
486
3,567
10,479
6,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
13
0 / 1 / 3
7,507
536
5,205
6,323
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 5 / 2
7,792
557
9,930
8,530
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AnbuSora
Artio
10
0 / 1 / 8
6,870
491
3,783
13,056
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 2 / 2
8,403
600
9,089
12,053
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
cj gamer19
Olorun
14
2 / 3 / 5
8,326
595
7,897
10,408
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
darkstar23442
Cu Chulainn
15
0 / 0 / 3
8,420
601
4,933
9,299
7,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 1 / 1
8,995
643
9,912
6,674
2,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
16
21
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
1
0.5
L
Ymir
 
Ymir
2
5
1
0.5
W
Artio
AnbuSora
Artio
0
1
8
4
L
Kali
2
3
2
1
L
Odin
JFH360
Odin
0
2
1
0.25
W
8
2
2
4.5
L
Medusa
0
1
3
1.5
L
2
5
2
0.6
W
Olorun
cj gamer19
Olorun
2
3
5
1.5
W
Cu Chulainn
darkstar23442
Cu Chulainn
0
0
3
1.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,345
Damage
35,614
63,700
Taken
51,490
37,380
Mitigated
31,986
11,277
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,933
1,966
188
1,153
14,164
10,817
0
3,754
10,410
28,098
3,112
L
Ymir
 
Ymir
5,933
1,966
188
1,153
14,164
10,817
0
3,754
10,410
28,098
3,112
W
Artio
AnbuSora
Artio
3,783
452
540
2,332
13,056
13,204
0
4,603
8,395
19,472
0
L
Kali
7,777
2,862
0
2,663
10,040
4,380
0
2,459
7,581
0
37,312
L
Odin
JFH360
Odin
3,567
284
0
3,547
10,479
6,885
0
1,359
9,120
0
41,572
W
9,089
4,792
0
3,612
12,053
6,298
169
3,175
8,711
0
42,384
L
Medusa
5,205
2,347
0
437
6,323
1,624
0
1,086
5,237
0
51,788
L
9,930
977
60
1,888
8,530
2,857
224
3,314
5,216
55,676
0
W
Olorun
cj gamer19
Olorun
7,897
3,553
219
5,744
10,408
3,377
2,433
3,822
6,302
58,454
0
W
Cu Chulainn
darkstar23442
Cu Chulainn
4,933
715
0
3,390
9,299
7,013
0
1,580
7,020
1,903
52,097
W
9,912
5,920
0
1,304
6,674
2,094
645
1,752
4,882
0
64,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,794
Gold Earned
41,014
451
Minions Killed
445
0
Camps Cleared
0
1,611,078
Distance Traveled
1,415,107
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,419
459
40
3
0
253,298
7
L
Ymir
6,419
459
40
3
0
253,298
7
W
Artio
6,870
491
20
1
0
266,026
5
L
Kali
6,858
490
64
5
0
294,945
1
L
Odin
6,799
486
100
7
0
276,533
3
W
Vamana
8,403
600
68
5
0
324,121
0
L
Medusa
7,507
536
99
7
0
279,538
3
L
Zeus
7,792
557
108
8
0
253,466
2
W
Olorun
8,326
595
119
9
0
253,020
2
W
Cu Chulainn
8,420
601
112
8
0
298,431
3
W
Skadi
8,995
643
126
9
0
273,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role