Player Matchup

Olorun
Olorun
EduardoM24
Olorun
Level 146
God Stats
0W - 6L
1,226 SR
Queue Stats
136W - 147L
1,432 Elo+
Solo
Anhur
Anhur
SpookyBacon8279
Anhur
Level 126
God Stats
1W - 2L
1,649 SR
Queue Stats
193W - 189L
1,445 Elo+
Party 2
Osiris
Osiris
Stoned RedWard
Osiris
Level 109
God Stats
6W - 10L
1,483 SR
Queue Stats
263W - 268L
1,447 Elo+
Party 2
Atlas
Atlas
Tearingdjango94
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 148L
1,452 Elo+
Party 2
Bastet
Bastet
jcedillo99
Bastet
Level 124
God Stats
5W - 4L
1,465 SR
Queue Stats
678W - 726L
1,490 Elo+
Solo
Team Averages
Level 126
1,465 SR
1,453 Elo+

VS

Team Averages
Level 109
1,491 SR
1,442 Elo+
Geb
Geb
InFLuX hT
Geb
Level 105
God Stats
1W - 2L
1,459 SR
Queue Stats
39W - 40L
1,465 Elo+
Party 1
Neith
Neith
KINgustav
Neith
Level 115
God Stats
8W - 5L
1,529 SR
Queue Stats
72W - 70L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
KidDynaMyte1605
Ne Zha
Level 105
God Stats
6W - 6L
1,438 SR
Queue Stats
400W - 417L
1,466 Elo+
Solo
Janus
Janus
Major Goblin384
Janus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 126L
1,451 Elo+
Solo
Chaac
Chaac
kaledraZ
Chaac
Level 101
God Stats
5W - 1L
1,532 SR
Queue Stats
14W - 16L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EduardoM24
Olorun
14
3 / 6 / 2
8,969
498
6,895
13,206
4,618
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 2 / 2
9,076
504
6,387
12,040
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 2
9,240
513
12,584
14,136
14,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 3 / 7
7,423
412
6,830
14,953
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
jcedillo99
Bastet
15
4 / 1 / 4
9,242
513
7,377
11,300
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 12
8,991
500
7,150
17,963
13,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
KINgustav
Neith
16
4 / 1 / 5
10,317
573
9,222
8,360
3,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
6 / 1 / 9
10,277
571
8,716
12,060
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 5 / 5
9,374
521
10,436
11,390
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
kaledraZ
Chaac
16
1 / 2 / 5
9,372
521
8,402
18,358
12,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
13
Kills
16
16
Deaths
13
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
EduardoM24
Olorun
3
6
2
0.67
W
1
4
12
1.75
W
Neith
KINgustav
Neith
4
1
5
6.5
W
6
1
9
10.5
W
4
5
5
1.3
L
3
2
2
2
L
3
4
2
1
L
0
3
7
1.17
L
Bastet
jcedillo99
Bastet
4
1
4
6
W
Chaac
kaledraZ
Chaac
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,073
Damage
43,926
65,635
Taken
68,131
38,554
Mitigated
36,733
23,080
Healing
21,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
EduardoM24
Olorun
6,895
2,798
476
4,352
13,206
4,618
912
4,789
8,073
57,699
0
W
7,150
1,344
0
4,062
17,963
13,352
65
6,960
11,003
24,275
0
W
Neith
KINgustav
Neith
9,222
2,679
0
2,807
8,360
3,101
546
996
7,364
0
74,194
W
8,716
1,265
0
2,699
12,060
4,120
0
1,961
10,099
0
72,458
W
10,436
499
471
3,519
11,390
3,319
405
2,990
8,400
51,132
0
L
6,387
2,999
0
4,402
12,040
3,633
245
2,437
9,553
0
55,963
L
12,584
4,291
0
2,074
14,136
14,482
254
2,623
11,435
5,595
51,296
L
6,830
1,915
468
4,072
14,953
12,010
0
4,387
10,400
21,888
0
L
Bastet
jcedillo99
Bastet
7,377
1,045
0
7,236
11,300
3,811
0
2,885
8,287
0
62,778
W
Chaac
kaledraZ
Chaac
8,402
2,294
0
7,708
18,358
12,841
2,985
2,487
15,871
0
54,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,950
Gold Earned
48,331
452
Minions Killed
492
0
Camps Cleared
0
1,640,386
Distance Traveled
1,729,904
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,969
498
111
6
0
310,211
8
W
Geb
8,991
500
25
1
0
343,781
8
W
Neith
10,317
573
129
7
0
320,911
4
W
Ne Zha
10,277
571
126
7
0
381,438
3
W
Janus
9,374
521
109
6
0
336,643
0
L
Anhur
9,076
504
120
7
0
292,961
2
L
Osiris
9,240
513
93
5
0
315,520
3
L
Atlas
7,423
412
21
1
0
297,261
0
L
Bastet
9,242
513
107
6
0
424,433
2
W
Chaac
9,372
521
103
6
0
347,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role