Player Matchup

Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Diamond V
lololnami
Eset
Diamond V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 172L
2,148 MMR
Party 1
Nike
Nike
Diamond III
xXImMysticaLXx
Nike
Diamond III
Level 154
God Stats
2W - 0L
1,756 SR
Queue Stats
42W - 29L
2,406 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,564 SR
1,889 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,639 SR
1,694 MMR
Bacchus
Bacchus
Gold I
Decafon
Bacchus
Gold I
Level 125
God Stats
58W - 51L
1,584 SR
Queue Stats
84W - 80L
1,820 MMR
Party 2
Medusa
Medusa
Gold III
Lovelie
Medusa
Gold III
Level 155
God Stats
5W - 9L
1,637 SR
Queue Stats
85W - 84L
1,706 MMR
Party 2
Scylla
Scylla
Silver II
MrFlamingo
Scylla
Silver II
Level 138
God Stats
3W - 3L
1,695 SR
Queue Stats
20W - 22L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 0 / 8
7,957
723
3,994
7,195
6,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
 
Ymir
12
2 / 0 / 8
7,957
723
3,994
7,195
6,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
11
3 / 0 / 8
7,859
714
7,402
3,942
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 5
8,391
763
10,691
8,378
6,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BastetThothGebSolAres

VS

Bans
GilgameshAthenaFenrirSobekAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Decafon
Bacchus
10
0 / 1 / 0
6,736
612
4,668
9,968
11,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Lovelie
Medusa
9
0 / 5 / 0
6,253
568
3,410
8,320
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
MrFlamingo
Scylla
9
0 / 5 / 0
6,134
558
4,327
6,466
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
13
Kills
0
0
Deaths
11
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
8
6
W
Ymir
 
Ymir
2
0
8
6
L
Bacchus
Decafon
Bacchus
0
1
0
0
L
Medusa
Lovelie
Medusa
0
5
0
0
L
Scylla
MrFlamingo
Scylla
0
5
0
0
W
Eset
3
0
8
7
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,081
Damage
12,405
26,710
Taken
24,754
20,406
Mitigated
16,603
9,051
Healing
3,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,994
1,115
502
1,913
7,195
6,301
398
3,550
3,645
10,030
0
W
Ymir
 
Ymir
3,994
1,115
502
1,913
7,195
6,301
398
3,550
3,645
10,030
0
L
Bacchus
Decafon
Bacchus
4,668
263
0
1,568
9,968
11,257
0
5,240
4,328
8,135
0
L
Medusa
Lovelie
Medusa
3,410
1,287
0
821
8,320
3,196
0
3,025
4,770
0
18,714
L
Scylla
MrFlamingo
Scylla
4,327
705
0
724
6,466
2,150
0
2,953
3,121
24,607
0
W
Eset
7,402
844
1,168
766
3,942
1,406
854
2,833
1,109
28,509
0
W
10,691
2,502
295
1,992
8,378
6,398
571
3,110
5,268
1,108
33,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,164
Gold Earned
19,123
137
Minions Killed
92
9
Camps Cleared
4
868,849
Distance Traveled
583,584
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,957
723
15
1
3
216,660
1
W
Ymir
7,957
723
15
1
3
216,660
1
L
Bacchus
6,736
612
12
1
0
209,113
4
L
Medusa
6,253
568
45
4
4
180,360
3
L
Scylla
6,134
558
35
3
0
194,111
2
W
Eset
7,859
714
61
6
2
219,065
4
W
Nike
8,391
763
46
4
1
216,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role