Player Matchup

Kukulkan
Kukulkan
ProperDizzaster
Kukulkan
Level 65
God Stats
30W - 35L
1,511 SR
Queue Stats
363W - 365L
1,447 Elo+
Solo
Atlas
Atlas
VerySmolHat
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 218L
1,551 Elo+
Party 2
Achilles
Achilles
XxApexFrostxX
Achilles
Level 108
God Stats
3W - 2L
1,825 SR
Queue Stats
31W - 20L
1,564 Elo+
Party 2
Team Averages
Level 80
1,612 SR
1,521 Elo+

VS

Team Averages
Level 137
1,549 SR
1,469 Elo+
Kukulkan
Kukulkan
Jaden Yuki 0
Kukulkan
Level 125
God Stats
29W - 55L
1,409 SR
Queue Stats
406W - 427L
1,423 Elo+
Solo
Chaac
Chaac
aye_nax
Chaac
Level 156
God Stats
12W - 6L
1,639 SR
Queue Stats
446W - 396L
1,493 Elo+
Party 1
Bastet
Bastet
sernaxer
Bastet
Level 129
God Stats
47W - 38L
1,600 SR
Queue Stats
489W - 469L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 8 / 1
11,737
559
5,140
18,957
6,037
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 0 / 6
12,270
584
14,228
20,205
30,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
XxApexFrostxX
Achilles
14
3 / 1 / 4
11,344
540
15,314
21,007
26,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jaden Yuki 0
Kukulkan
15
1 / 3 / 5
12,261
584
17,879
17,109
9,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chaac
aye_nax
Chaac
17
5 / 0 / 2
13,411
639
24,902
20,364
15,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
sernaxer
Bastet
15
3 / 4 / 4
12,938
616
11,678
12,219
4,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
9
9
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Jaden Yuki 0
Kukulkan
1
3
5
1.17
L
Kukulkan
3
8
1
0.44
L
1
0
6
4
L
Achilles
XxApexFrostxX
Achilles
3
1
4
5
W
Chaac
aye_nax
Chaac
5
0
2
6
W
Bastet
sernaxer
Bastet
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,682
Damage
54,459
60,169
Taken
49,692
63,474
Mitigated
28,621
17,754
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Jaden Yuki 0
Kukulkan
17,879
133
0
5,897
17,109
9,134
338
7,499
9,066
63,756
0
L
Kukulkan
5,140
296
0
2,761
18,957
6,037
80
4,642
14,315
65,118
0
L
14,228
5,578
521
6,453
20,205
30,730
0
7,459
12,746
32,815
0
L
Achilles
XxApexFrostxX
Achilles
15,314
4,014
913
7,106
21,007
26,707
0
6,363
14,644
5,538
21,259
W
Chaac
aye_nax
Chaac
24,902
3,034
0
12,000
20,364
15,256
1,645
10,000
9,764
0
80,039
W
Bastet
sernaxer
Bastet
11,678
1,776
0
2,628
12,219
4,231
1,022
5,420
6,429
0
32,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,351
Gold Earned
38,610
198
Minions Killed
234
5
Camps Cleared
13
1,096,489
Distance Traveled
1,149,995
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,261
584
87
4
4
372,305
7
L
Kukulkan
11,737
559
132
6
2
360,152
6
L
Atlas
12,270
584
31
1
0
383,194
8
L
Achilles
11,344
540
35
2
3
353,143
10
W
Chaac
13,411
639
109
5
4
446,996
2
W
Bastet
12,938
616
38
2
5
330,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role