Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Gryphon117
Bellona
Level 107
God Stats
5W - 4L
1,814 SR
Queue Stats
511W - 468L
1,539 Elo+
Party 2
Ganesha
Ganesha
rollhogs
Ganesha
Level 144
God Stats
43W - 21L
1,637 SR
Queue Stats
438W - 393L
1,518 Elo+
Party 2
Team Averages
Level 114
1,613 SR
1,514 Elo+

VS

Team Averages
Level 86
1,552 SR
1,537 Elo+
Merlin
Merlin
ROLLANDhtg
Merlin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 203L
1,536 Elo+
Party 1
Xing Tian
Xing Tian
skullkrusher321
Xing Tian
Level 69
God Stats
4W - 5L
1,621 SR
Queue Stats
243W - 169L
1,601 Elo+
Party 1
Hercules
Hercules
swagdaddy2000
Hercules
Level 84
God Stats
3W - 6L
1,535 SR
Queue Stats
20W - 37L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 0 / 6
8,851
805
15,763
8,202
3,937
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
 
Sol
13
7 / 0 / 6
8,851
805
15,763
8,202
3,937
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Gryphon117
Bellona
13
6 / 0 / 7
8,750
795
13,658
10,391
8,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
rollhogs
Ganesha
12
1 / 1 / 12
8,876
807
6,088
11,514
10,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ROLLANDhtg
Merlin
10
0 / 7 / 1
6,579
598
6,223
8,617
2,900
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
skullkrusher321
Xing Tian
10
1 / 2 / 0
7,178
653
6,645
18,557
18,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
swagdaddy2000
Hercules
9
0 / 5 / 1
6,276
571
5,987
15,208
14,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
21
Kills
1
1
Deaths
14
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
6
10
W
Sol
 
Sol
7
0
6
10
W
Bellona
Gryphon117
Bellona
6
0
7
9.5
L
Merlin
ROLLANDhtg
Merlin
0
7
1
0.07
W
Ganesha
rollhogs
Ganesha
1
1
12
7
L
Xing Tian
skullkrusher321
Xing Tian
1
2
0
0.5
L
Hercules
swagdaddy2000
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,272
Damage
18,855
38,309
Taken
42,382
26,702
Mitigated
35,409
18,175
Healing
5,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,763
7,369
433
5,387
8,202
3,937
2,443
3,078
5,124
43,893
0
W
Sol
 
Sol
15,763
7,369
433
5,387
8,202
3,937
2,443
3,078
5,124
43,893
0
W
Bellona
Gryphon117
Bellona
13,658
2,487
453
2,460
10,391
8,028
204
4,594
5,797
0
25,140
L
Merlin
ROLLANDhtg
Merlin
6,223
670
0
221
8,617
2,900
0
4,292
4,168
28,644
0
W
Ganesha
rollhogs
Ganesha
6,088
417
0
3,622
11,514
10,800
218
5,546
5,968
22,119
0
L
Xing Tian
skullkrusher321
Xing Tian
6,645
819
407
3,165
18,557
18,130
0
10,590
7,477
12,603
0
L
Hercules
swagdaddy2000
Hercules
5,987
885
0
2,062
15,208
14,379
0
7,227
7,566
0
18,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
20,033
200
Minions Killed
85
12
Camps Cleared
2
884,988
Distance Traveled
570,625
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,851
805
75
7
4
209,676
1
W
Sol
8,851
805
75
7
4
209,676
1
W
Bellona
8,750
795
48
4
4
245,748
1
L
Merlin
6,579
598
49
4
0
164,254
1
W
Ganesha
8,876
807
2
0
0
219,888
2
L
Xing Tian
7,178
653
10
1
1
211,097
0
L
Hercules
6,276
571
26
2
1
195,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role