Player Matchup

Medusa
Medusa
Death8Death
Medusa
Level 33
God Stats
4W - 2L
1,509 SR
Queue Stats
61W - 76L
1,310 Elo+
Party 1
Atlas
Atlas
Kinganime1x_TTV
Atlas
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,505 Elo+
Party 1
Neith
Neith
SexxxyLittleBoy
Neith
Level 76
God Stats
6W - 12L
1,376 SR
Queue Stats
8W - 14L
1,360 Elo+
Party 2
Olorun
Olorun
Starksyde
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
drufasco
Nemesis
Level 14
God Stats
0W - 7L
1,027 SR
Queue Stats
2W - 10L
1,194 Elo+
Party 2
Team Averages
Level 34
1,383 SR
1,374 Elo+

VS

Team Averages
Level 58
1,459 SR
1,379 Elo+
Chaac
Chaac
IcyHotplay76214
Chaac
Level 89
God Stats
6W - 6L
1,420 SR
Queue Stats
162W - 178L
1,366 Elo+
Solo
Mercury
Mercury
SNKDAN
Mercury
Level 26
God Stats
11W - 13L
1,371 SR
Queue Stats
30W - 53L
1,348 Elo+
Party 3
Atlas
Atlas
Y U SO CHILDISH
Atlas
Level 47
God Stats
4W - 7L
1,542 SR
Queue Stats
27W - 52L
1,355 Elo+
Party 3
Neith
Neith
diamond girl02
Neith
Level 65
God Stats
53W - 51L
1,464 SR
Queue Stats
95W - 88L
1,399 Elo+
Solo
Nox
Nox
oPs LoX
Nox
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 10 / 2
8,862
886
10,919
17,438
6,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 2 / 1
8,290
829
875
3,258
1,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 4 / 0
9,384
938
7,355
11,470
4,711
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Starksyde
Olorun
15
0 / 8 / 2
8,743
874
5,761
14,176
5,174
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
drufasco
Nemesis
15
0 / 6 / 1
8,838
884
4,310
13,571
5,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

127

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 14
11,306
1,131
16,624
7,402
8,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
SNKDAN
Mercury
17
7 / 0 / 9
11,242
1,124
9,855
8,158
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 0 / 12
10,582
1,058
8,365
3,454
1,789
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
2 / 1 / 20
10,518
1,052
13,548
7,302
3,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
17
5 / 1 / 14
10,712
1,071
7,086
6,945
2,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
99
2
Kills
30
30
Deaths
2
6
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
10
2
0.1
W
9
0
14
16
L
0
2
1
0.25
W
Mercury
SNKDAN
Mercury
7
0
9
11.5
L
2
4
0
0.5
L
Olorun
Starksyde
Olorun
0
8
2
0.13
W
7
0
12
13
W
2
1
20
12
L
Nemesis
drufasco
Nemesis
0
6
1
0.08
W
Nox
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,220
Damage
55,478
59,913
Taken
33,261
22,969
Mitigated
24,168
6,400
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,919
5,684
184
2,274
17,438
6,463
0
5,024
12,158
0
34,642
W
16,624
4,410
0
3,281
7,402
8,122
0
1,951
5,451
0
38,955
L
875
373
0
314
3,258
1,527
0
737
2,420
3,077
0
W
Mercury
SNKDAN
Mercury
9,855
4,164
0
794
8,158
7,758
0
561
7,597
0
24,537
L
7,355
3,221
0
1,044
11,470
4,711
0
1,640
9,648
0
29,276
L
Olorun
Starksyde
Olorun
5,761
3,009
507
1,677
14,176
5,174
0
4,816
9,004
20,331
0
W
8,365
2,615
0
652
3,454
1,789
0
766
2,688
21,640
0
W
13,548
5,690
240
1,939
7,302
3,538
0
1,321
5,981
0
29,193
L
Nemesis
drufasco
Nemesis
4,310
1,560
0
400
13,571
5,094
0
3,118
10,319
0
19,768
W
Nox
7,086
567
0
0
6,945
2,961
0
2,037
4,908
15,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,117
Gold Earned
54,360
166
Minions Killed
176
3
Camps Cleared
7
690,632
Distance Traveled
1,002,868
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,862
886
51
5
0
139,999
0
W
Chaac
11,306
1,131
63
6
2
193,961
2
L
Atlas
8,290
829
4
0
0
36,136
0
W
Mercury
11,242
1,124
27
3
4
228,075
0
L
Neith
9,384
938
56
6
1
152,015
0
L
Olorun
8,743
874
26
3
1
156,293
1
W
Atlas
10,582
1,058
29
3
1
205,477
0
W
Neith
10,518
1,052
34
3
0
171,108
0
L
Nemesis
8,838
884
29
3
1
206,189
0
W
Nox
10,712
1,071
23
2
0
204,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role