Player Matchup

Chiron
Chiron
Hum1l1ation
Chiron
Level 49
God Stats
7W - 2L
1,720 SR
Queue Stats
274W - 167L
1,605 Elo+
Party 1
Cerberus
Cerberus
KawaiiGanguro
Cerberus
Level 29
God Stats
8W - 2L
1,829 SR
Queue Stats
178W - 123L
1,605 Elo+
Party 1
Fenrir
Fenrir
N3grodamus
Fenrir
Level 109
God Stats
27W - 11L
1,737 SR
Queue Stats
269W - 167L
1,605 Elo+
Party 1
Team Averages
Level 62
1,762 SR
1,605 Elo+

VS

Team Averages
Level 70
1,607 SR
1,645 Elo+
Atlas
Atlas
NOTTASMURFLOL
Atlas
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 21L
1,778 Elo+
Party 2
Sol
Sol
iizu
Sol
Level 116
God Stats
13W - 5L
1,821 SR
Queue Stats
259W - 233L
1,657 Elo+
Party 2
Hou Yi
Hou Yi
primarchkonrad
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
9 / 0 / 5
8,949
895
8,698
7,795
2,683
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
KawaiiGanguro
Cerberus
12
2 / 0 / 10
7,786
779
3,222
8,909
6,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
N3grodamus
Fenrir
12
4 / 3 / 7
8,063
806
3,649
8,621
4,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
6,382
638
5,986
6,658
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sol
iizu
Sol
9
1 / 6 / 2
6,336
634
6,011
6,324
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 5 / 2
6,491
649
3,834
5,601
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
3
3
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
9
0
5
11.5
W
Cerberus
KawaiiGanguro
Cerberus
2
0
10
7
W
Fenrir
N3grodamus
Fenrir
4
3
7
2.5
L
1
4
2
0.5
L
Sol
iizu
Sol
1
6
2
0.33
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,569
Damage
15,831
25,325
Taken
18,583
14,010
Mitigated
4,886
9,754
Healing
1,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
8,698
3,552
430
3,735
7,795
2,683
1,367
3,328
4,275
0
50,214
W
Cerberus
KawaiiGanguro
Cerberus
3,222
184
0
4,549
8,909
6,734
429
3,937
4,716
20,696
0
W
Fenrir
N3grodamus
Fenrir
3,649
949
0
1,040
8,621
4,593
515
3,780
4,595
0
8,084
L
5,986
1,146
0
971
6,658
2,103
0
855
5,803
13,613
0
L
Sol
iizu
Sol
6,011
2,010
0
868
6,324
1,657
0
1,784
4,540
19,830
1,620
L
3,834
1,437
0
90
5,601
1,126
0
610
4,991
0
13,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,798
Gold Earned
19,209
140
Minions Killed
95
8
Camps Cleared
0
591,668
Distance Traveled
508,001
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,949
895
87
9
5
202,906
1
W
Cerberus
7,786
779
47
5
2
178,766
1
W
Fenrir
8,063
806
6
1
1
209,996
2
L
Atlas
6,382
638
14
1
0
187,875
0
L
Sol
6,336
634
39
4
0
158,830
3
L
Hou Yi
6,491
649
42
4
0
161,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role