Player Matchup

Kuzenbo
Kuzenbo
DaddyEarth
Kuzenbo
Level 25
God Stats
2W - 0L
1,723 SR
Queue Stats
9W - 3L
1,711 Elo+
Party 1
Neith
Neith
VigilanteMike
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,570 Elo+
Party 1
Freya
Freya
proof6butno9
Freya
Level 34
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 73L
1,648 Elo+
Party 1
Team Averages
Level 27
1,574 SR
1,643 Elo+

VS

Team Averages
Level 20
1,430 SR
1,443 Elo+
Tiamat
Tiamat
DoctorofPoo
Tiamat
Level 47
God Stats
0W - 2L
1,285 SR
Queue Stats
7W - 14L
1,462 Elo+
Party 2
Cabrakan
Cabrakan
FOOUUURRRR
Cabrakan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ullr
Ullr
mumphurd
Ullr
Level 7
God Stats
1W - 3L
1,507 SR
Queue Stats
1W - 7L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaddyEarth
Kuzenbo
13
3 / 1 / 10
8,369
761
7,945
9,824
10,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 1 / 10
8,199
745
6,629
5,324
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
10 / 2 / 4
9,455
860
12,857
9,922
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 3 / 4
7,119
647
7,672
7,847
5,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
FOOUUURRRR
Cabrakan
10
2 / 5 / 1
7,686
699
5,772
12,865
13,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
11
2 / 7 / 1
7,741
704
4,244
10,299
4,035
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
4
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DaddyEarth
Kuzenbo
3
1
10
8
L
Tiamat
0
3
4
0.67
L
Cabrakan
FOOUUURRRR
Cabrakan
2
5
1
0.5
W
2
1
10
7
L
Ullr
2
7
1
0.36
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,431
Damage
17,688
25,070
Taken
31,011
17,012
Mitigated
22,694
8,601
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DaddyEarth
Kuzenbo
7,945
2,497
409
2,083
9,824
10,876
435
5,341
4,483
24,619
0
L
Tiamat
7,672
168
73
751
7,847
5,222
0
4,717
2,913
20,977
0
L
Cabrakan
FOOUUURRRR
Cabrakan
5,772
856
297
2,259
12,865
13,437
0
6,413
5,954
11,868
0
W
6,629
2,431
544
2,284
5,324
2,071
498
3,359
1,965
0
23,469
L
Ullr
4,244
2,246
0
991
10,299
4,035
0
7,829
2,334
0
22,653
W
12,857
4,143
0
3,281
9,922
4,065
970
5,356
4,566
33,819
3,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,023
Gold Earned
22,546
122
Minions Killed
94
6
Camps Cleared
2
618,212
Distance Traveled
570,077
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,369
761
42
4
3
225,253
2
L
Tiamat
7,119
647
30
3
0
212,108
0
L
Cabrakan
7,686
699
15
1
1
181,904
2
W
Neith
8,199
745
32
3
0
191,329
0
L
Ullr
7,741
704
49
4
1
176,065
1
W
Freya
9,455
860
48
4
3
201,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role