Player Matchup

Freya
Freya
DemaniBlue
Freya
Level 82
God Stats
23W - 20L
1,552 SR
Queue Stats
146W - 154L
1,522 Elo+
Solo
Mulan
Mulan
Mrkillmiester
Mulan
Level 115
God Stats
26W - 14L
1,735 SR
Queue Stats
110W - 84L
1,523 Elo+
Party 3
Ares
Ares
SangsterSg
Ares
Level 18
God Stats
4W - 2L
1,595 SR
Queue Stats
46W - 37L
1,464 Elo+
Party 3
Izanami
Izanami
Zaddy3279
Izanami
Level 35
God Stats
33W - 34L
1,509 SR
Queue Stats
65W - 65L
1,460 Elo+
Party 3
Nemesis
Nemesis
lokloklokllh
Nemesis
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 57L
1,519 Elo+
Party 3
Team Averages
Level 74
1,578 SR
1,497 Elo+

VS

Team Averages
Level 67
1,471 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CarlosMellark73
Medusa
Level 146
God Stats
2W - 5L
1,362 SR
Queue Stats
189W - 189L
1,500 Elo+
Party 2
Da Ji
Da Ji
DarkCullen
Da Ji
Level 109
God Stats
12W - 23L
1,386 SR
Queue Stats
256W - 280L
1,474 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OhhNyx
Cu Chulainn
Level 94
God Stats
3W - 6L
1,360 SR
Queue Stats
94W - 83L
1,476 Elo+
Party 1
Yemoja
Yemoja
SunSlashhh
Yemoja
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 2L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
2 / 3 / 5
8,404
560
5,269
11,031
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 4
9,168
611
9,703
15,993
10,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 2 / 7
8,642
576
6,095
12,230
12,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Zaddy3279
Izanami
14
5 / 1 / 4
8,706
580
7,701
7,068
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
lokloklokllh
Nemesis
16
6 / 0 / 5
9,253
617
6,672
8,482
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 6 / 0
5,513
368
6,930
8,094
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
 
Sol
9
0 / 6 / 0
5,513
368
6,930
8,094
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 5 / 1
7,685
512
6,464
9,360
3,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
13
2 / 2 / 1
7,458
497
5,075
9,358
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
OhhNyx
Cu Chulainn
13
1 / 3 / 0
7,666
511
8,633
12,002
9,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
SunSlashhh
Yemoja
11
1 / 5 / 2
6,890
459
2,549
9,855
7,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
21
Kills
7
7
Deaths
27
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
L
Sol
 
Sol
0
6
0
0
L
3
5
1
0.7
L
Da Ji
2
2
1
1.25
W
Freya
2
3
5
1.5
W
4
1
4
6
L
Cu Chulainn
OhhNyx
Cu Chulainn
1
3
0
0.33
W
4
2
7
3.75
L
Yemoja
SunSlashhh
Yemoja
1
5
2
0.4
W
Izanami
Zaddy3279
Izanami
5
1
4
7
W
Nemesis
lokloklokllh
Nemesis
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,440
Damage
36,581
54,804
Taken
56,763
32,320
Mitigated
27,317
22,860
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,930
2,734
0
1,414
8,094
1,826
0
2,409
5,685
26,017
4,317
L
Sol
 
Sol
6,930
2,734
0
1,414
8,094
1,826
0
2,409
5,685
26,017
4,317
L
6,464
2,540
0
1,437
9,360
3,293
0
5,031
4,329
0
43,393
L
Da Ji
5,075
730
0
3,928
9,358
3,641
0
546
8,812
0
44,249
W
Freya
5,269
1,815
0
4,871
11,031
3,986
1,801
137
10,894
46,874
0
W
9,703
2,100
0
7,515
15,993
10,403
238
1,825
13,488
0
55,886
L
Cu Chulainn
OhhNyx
Cu Chulainn
8,633
2,125
0
2,923
12,002
9,053
38
804
11,198
11,283
37,173
W
6,095
634
0
2,983
12,230
12,034
283
4,702
7,412
16,475
0
L
Yemoja
SunSlashhh
Yemoja
2,549
787
873
1,218
9,855
7,678
0
2,574
7,281
16,087
0
W
Izanami
Zaddy3279
Izanami
7,701
4,632
0
2,561
7,068
2,737
3,135
3,018
4,050
0
64,702
W
Nemesis
lokloklokllh
Nemesis
6,672
2,602
0
4,930
8,482
3,160
1,761
641
7,841
0
59,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,173
Gold Earned
40,725
462
Minions Killed
419
0
Camps Cleared
0
1,410,634
Distance Traveled
1,611,022
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,513
368
51
3
0
258,315
4
L
Sol
5,513
368
51
3
0
258,315
4
L
Medusa
7,685
512
76
5
0
281,523
9
L
Da Ji
7,458
497
100
7
0
309,227
5
W
Freya
8,404
560
94
6
0
250,221
4
W
Mulan
9,168
611
124
8
0
247,026
5
L
Cu Chulainn
7,666
511
105
7
0
263,626
2
W
Ares
8,642
576
17
1
0
287,954
7
L
Yemoja
6,890
459
36
2
0
240,016
1
W
Izanami
8,706
580
121
8
0
276,635
2
W
Nemesis
9,253
617
106
7
0
348,798
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role