Player Matchup

Cthulhu
Cthulhu
Gold V
AirwayJay
Cthulhu
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,747 MMR
Party 1
Bastet
Bastet
Gold V
PandaProdigy22
Bastet
Gold V
Level 126
God Stats
0W - 1L
1,635 SR
Queue Stats
6W - 10L
1,334 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
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Baba Yaga
Gold V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,634 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,545 SR
1,572 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,700 SR
1,558 MMR
Ares
Ares
Silver II
Humano123
Ares
Silver II
Level 84
God Stats
15W - 0L
1,861 SR
Queue Stats
22W - 10L
1,490 MMR
Party 2
Sol
Sol
Bronze III
No Wins Bellona
Sol
Bronze III
Level 37
God Stats
4W - 0L
1,741 SR
Queue Stats
19W - 6L
1,500 MMR
Party 2
Mulan
Mulan
Gold IV
iRooski
Mulan
Gold IV
Level 142
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 20L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AirwayJay
Cthulhu
15
1 / 6 / 9
11,259
626
20,523
29,945
27,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
10 / 5 / 1
12,986
721
26,823
20,173
8,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
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Baba Yaga
13
0 / 7 / 9
10,186
566
15,695
18,511
7,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
TiamatGuan YuAchillesGebCliodhna

VS

Bans
SobekAh Muzen CabCupidHeimdallrGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
2 / 1 / 14
12,432
691
11,919
29,110
37,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 4 / 8
12,886
716
28,079
23,038
10,034
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
iRooski
Mulan
15
7 / 6 / 7
12,376
688
20,244
29,224
24,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
11
Kills
18
18
Deaths
11
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AirwayJay
Cthulhu
1
6
9
0.92
W
Ares
2
1
14
9
W
9
4
8
3.25
L
10
5
1
2.1
L
Baba Yaga
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Baba Yaga
0
7
9
0.64
W
Mulan
iRooski
Mulan
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,041
Damage
60,242
68,629
Taken
81,372
44,373
Mitigated
72,788
16,223
Healing
31,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AirwayJay
Cthulhu
20,523
1,359
1,319
5,175
29,945
27,847
0
18,765
10,511
44,338
0
W
Ares
11,919
638
1,479
8,544
29,110
37,937
321
11,057
16,656
23,287
0
W
28,079
10,789
865
9,054
23,038
10,034
2,931
9,429
12,708
75,741
0
L
26,823
6,614
0
5,033
20,173
8,626
0
13,452
6,275
0
48,352
L
Baba Yaga
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Baba Yaga
15,695
1,576
86
4,610
18,511
7,900
0
10,315
7,799
37,708
0
W
Mulan
iRooski
Mulan
20,244
2,591
1,367
10,513
29,224
24,817
564
12,737
15,287
8,677
45,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,431
Gold Earned
37,694
167
Minions Killed
206
4
Camps Cleared
9
966,330
Distance Traveled
959,574
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,259
626
65
4
0
315,175
4
W
Ares
12,432
691
24
1
1
341,824
6
W
Sol
12,886
716
120
7
3
305,150
1
L
Bastet
12,986
721
59
3
4
354,073
2
L
Baba Yaga
10,186
566
43
2
0
297,082
1
W
Mulan
12,376
688
62
3
5
312,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role