Player Matchup

Atlas
Atlas
Demi2OP
Atlas
Level 126
God Stats
2W - 1L
1,297 SR
Queue Stats
299W - 255L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
HoustonTxHtx
Nu Wa
Level 33
God Stats
2W - 1L
1,601 SR
Queue Stats
36W - 19L
1,706 Elo+
Solo
Guan Yu
Guan Yu
UmaruCD12
Guan Yu
Level 33
God Stats
4W - 2L
1,551 SR
Queue Stats
139W - 111L
1,628 Elo+
Solo
Heimdallr
Heimdallr
ll-LAF-ll
Heimdallr
Level 109
God Stats
33W - 25L
1,569 SR
Queue Stats
226W - 193L
1,486 Elo+
Party 2
Bastet
Bastet
muhammadwally
Bastet
Level 36
God Stats
5W - 6L
1,440 SR
Queue Stats
73W - 71L
1,510 Elo+
Solo
Team Averages
Level 67
1,492 SR
1,564 Elo+

VS

Team Averages
Level 71
1,557 SR
1,497 Elo+
Chiron
Chiron
DivineJudgement
Chiron
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,477 Elo+
Solo
Cerberus
Cerberus
NPV_BadKarma
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,306 Elo+
Solo
Thor
Thor
ThroughTheRealm
Thor
Level 31
God Stats
3W - 2L
1,858 SR
Queue Stats
111W - 75L
1,661 Elo+
Solo
Chang'e
Chang'e
VaNe_Geo
Chang'e
Level 122
God Stats
1W - 4L
1,435 SR
Queue Stats
108W - 88L
1,527 Elo+
Party 1
Bacchus
Bacchus
Vane_Poopy
Bacchus
Level 136
God Stats
1W - 2L
1,491 SR
Queue Stats
258W - 239L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Demi2OP
Atlas
11
2 / 2 / 10
7,316
523
7,118
10,848
6,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 1 / 6
8,139
581
8,573
7,351
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
UmaruCD12
Guan Yu
13
0 / 2 / 0
7,261
519
5,356
12,092
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
ll-LAF-ll
Heimdallr
13
7 / 1 / 5
7,735
553
12,191
10,086
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 1 / 3
6,434
460
2,778
5,252
1,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
5,945
425
5,283
8,064
1,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
NPV_BadKarma
Cerberus
9
0 / 4 / 3
5,689
406
4,281
13,614
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 2 / 1
7,863
562
8,482
10,661
2,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
VaNe_Geo
Chang'e
11
2 / 4 / 0
7,019
501
6,227
9,139
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Vane_Poopy
Bacchus
12
0 / 1 / 2
6,756
483
5,604
8,284
6,734
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
7
7
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
Demi2OP
Atlas
2
2
10
3.5
L
1
4
2
0.5
W
4
1
6
7
L
Cerberus
NPV_BadKarma
Cerberus
0
4
3
0.38
L
4
2
1
2.25
W
Guan Yu
UmaruCD12
Guan Yu
0
2
0
0
L
Chang'e
VaNe_Geo
Chang'e
2
4
0
0.5
L
Bacchus
Vane_Poopy
Bacchus
0
1
2
1
W
Heimdallr
ll-LAF-ll
Heimdallr
7
1
5
9.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,016
Damage
29,877
45,629
Taken
49,762
22,452
Mitigated
21,349
17,193
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Demi2OP
Atlas
7,118
2,211
2,133
2,606
10,848
6,473
45
3,976
6,772
15,974
0
L
5,283
2,414
646
1,509
8,064
1,777
0
2,226
5,697
0
31,438
W
8,573
2,310
150
1,668
7,351
2,733
516
3,738
3,467
54,085
0
L
Cerberus
NPV_BadKarma
Cerberus
4,281
370
121
3,621
13,614
7,644
0
4,416
9,050
16,529
0
L
8,482
2,151
0
2,996
10,661
2,684
0
2,441
7,943
0
51,831
W
Guan Yu
UmaruCD12
Guan Yu
5,356
704
0
4,632
12,092
8,321
0
4,133
7,959
0
46,158
L
Chang'e
VaNe_Geo
Chang'e
6,227
509
219
3,508
9,139
2,510
350
4,277
4,652
44,913
0
L
Bacchus
Vane_Poopy
Bacchus
5,604
987
111
2,980
8,284
6,734
384
1,488
6,107
36,527
0
W
Heimdallr
ll-LAF-ll
Heimdallr
12,191
7,271
0
3,229
10,086
3,555
393
2,898
7,120
0
57,375
W
2,778
588
0
2,775
5,252
1,370
0
961
4,199
0
26,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,885
Gold Earned
33,272
378
Minions Killed
366
0
Camps Cleared
0
1,230,003
Distance Traveled
1,326,743
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,316
523
25
2
0
271,159
3
L
Chiron
5,945
425
76
5
0
279,966
3
W
Nu Wa
8,139
581
111
8
0
233,588
3
L
Cerberus
5,689
406
22
2
0
278,417
4
L
Thor
7,863
562
105
8
0
261,177
1
W
Guan Yu
7,261
519
114
8
0
274,088
5
L
Chang'e
7,019
501
98
7
0
256,089
6
L
Bacchus
6,756
483
65
5
0
251,094
1
W
Heimdallr
7,735
553
74
5
0
239,318
3
W
Bastet
6,434
460
54
4
0
211,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role