Player Matchup

Tyr
Tyr
RailSquad
Tyr
Level 83
God Stats
10W - 8L
1,560 SR
Queue Stats
181W - 183L
1,439 Elo+
Party 2
Agni
Agni
deanbean2424
Agni
Level 29
God Stats
2W - 1L
1,398 SR
Queue Stats
30W - 21L
1,563 Elo+
Party 2
Arachne
Arachne
leavemhanginx69
Arachne
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,417 Elo+
Party 2
Fafnir
Fafnir
mista_macarony56
Fafnir
Level 123
God Stats
1W - 1L
1,313 SR
Queue Stats
47W - 34L
1,540 Elo+
Party 2
Jing Wei
Jing Wei
sfarrell88
Jing Wei
Level 68
God Stats
2W - 1L
1,296 SR
Queue Stats
69W - 54L
1,531 Elo+
Party 2
Team Averages
Level 67
1,414 SR
1,498 Elo+

VS

Team Averages
Level 64
1,572 SR
1,540 Elo+
Merlin
Merlin
Hollowwynne
Merlin
Level 28
God Stats
0W - 1L
1,800 SR
Queue Stats
2W - 1L
1,809 Elo+
Party 1
Loki
Loki
SpaceeeDuck
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,460 Elo+
Party 3
Fenrir
Fenrir
Storm_Revalation
Fenrir
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,480 Elo+
Party 1
Kumbhakarna
Kumbhakarna
XDEADX-_-SLAYERX
Kumbhakarna
Level 126
God Stats
1W - 1L
1,559 SR
Queue Stats
24W - 30L
1,451 Elo+
Party 1
Serqet
Serqet
takelma
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 18
9,406
855
8,013
18,210
14,861
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 3 / 18
10,169
924
11,659
9,289
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 4 / 12
9,619
874
7,536
10,699
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 24
10,520
956
7,731
12,783
20,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
sfarrell88
Jing Wei
16
9 / 3 / 14
10,404
946
17,189
13,350
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
7 / 4 / 4
9,259
842
19,200
9,679
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 7
9,128
830
8,996
10,441
4,945
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 9 / 4
8,226
748
6,262
13,828
7,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
XDEADX-_-SLAYERX
Kumbhakarna
16
1 / 4 / 10
8,860
805
4,921
14,044
15,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
takelma
Serqet
11
1 / 6 / 5
7,164
651
1,803
8,395
4,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
45
28
Kills
15
16
Deaths
28
86
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
4
4
2.25
W
4
4
18
3.25
L
3
5
7
1.3
L
3
9
4
0.56
L
Kumbhakarna
XDEADX-_-SLAYERX
Kumbhakarna
1
4
10
1.5
W
6
3
18
5
W
6
4
12
3
W
3
2
24
7.5
W
Jing Wei
sfarrell88
Jing Wei
9
3
14
5.33
L
Serqet
takelma
Serqet
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,128
Damage
41,182
64,331
Taken
56,387
49,537
Mitigated
36,013
27,653
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,200
522
194
1,747
9,679
4,482
0
2,845
6,834
33,247
0
W
8,013
794
790
6,436
18,210
14,861
995
5,952
11,976
0
13,146
L
8,996
1,432
513
2,110
10,441
4,945
167
4,689
5,752
0
25,475
L
6,262
778
458
1,529
13,828
7,290
0
4,996
8,832
0
13,452
L
Kumbhakarna
XDEADX-_-SLAYERX
Kumbhakarna
4,921
0
1,442
2,969
14,044
15,012
0
4,671
9,373
11,886
0
W
11,659
448
2,495
3,216
9,289
3,385
953
3,272
5,557
35,343
0
W
7,536
6,127
1,323
1,938
10,699
4,853
787
4,194
6,115
0
11,503
W
7,731
1,523
859
4,160
12,783
20,455
554
3,765
8,648
12,719
0
W
Jing Wei
sfarrell88
Jing Wei
17,189
13,417
449
5,987
13,350
5,983
2,227
5,474
7,602
0
33,301
L
Serqet
takelma
Serqet
1,803
89
256
764
8,395
4,284
0
2,189
6,206
0
3,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,118
Gold Earned
42,637
101
Minions Killed
109
0
Camps Cleared
0
1,133,775
Distance Traveled
979,758
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,259
842
37
3
0
191,643
0
W
Tyr
9,406
855
4
0
0
232,947
1
L
Loki
9,128
830
41
4
0
221,010
3
L
Fenrir
8,226
748
16
1
0
195,516
0
L
Kumbhakarna
8,860
805
12
1
0
228,800
0
W
Agni
10,169
924
52
5
0
223,109
0
W
Arachne
9,619
874
7
1
0
244,776
0
W
Fafnir
10,520
956
11
1
0
212,530
1
W
Jing Wei
10,404
946
27
2
0
220,413
0
L
Serqet
7,164
651
3
0
0
142,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role