Player Matchup

Fenrir
Fenrir
Bitatime
Fenrir
Level 15
God Stats
4W - 3L
1,696 SR
Queue Stats
7W - 6L
1,471 Elo+
Party 3
Achilles
Achilles
Bleach GUD4 us
Achilles
Level 35
God Stats
13W - 9L
1,618 SR
Queue Stats
107W - 82L
1,584 Elo+
Party 3
Danzaburou
Danzaburou
Kjakazion
Danzaburou
Level 84
God Stats
11W - 12L
1,535 SR
Queue Stats
357W - 372L
1,433 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Slyiphic
Cu Chulainn
Level 21
God Stats
7W - 4L
1,693 SR
Queue Stats
11W - 4L
1,655 Elo+
Party 3
Charybdis
Charybdis
lolihacker
Charybdis
Level 27
God Stats
2W - 1L
1,862 SR
Queue Stats
63W - 52L
1,474 Elo+
Party 3
Team Averages
Level 36
1,681 SR
1,523 Elo+

VS

Team Averages
Level 64
1,466 SR
1,537 Elo+
Khepri
Khepri
BeetleBoiKhep
Khepri
Level 5
God Stats
3W - 3L
1,692 SR
Queue Stats
4W - 3L
1,753 Elo+
Party 2
Set
Set
DADOFBOYS23
Set
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 66L
1,502 Elo+
Party 1
Tyr
Tyr
PapaSpartan3968
Tyr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,753 Elo+
Party 2
Apollo
Apollo
Shompmister
Apollo
Level 122
God Stats
2W - 2L
1,364 SR
Queue Stats
44W - 63L
1,370 Elo+
Party 2
Hel
Hel
mitchmakescakes
Hel
Level 136
God Stats
1W - 1L
1,275 SR
Queue Stats
17W - 15L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bitatime
Fenrir
15
1 / 5 / 2
10,085
403
3,506
16,305
6,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
18
7 / 1 / 2
12,893
516
16,230
21,028
26,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Kjakazion
Danzaburou
19
7 / 5 / 6
12,816
513
24,227
25,966
10,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Slyiphic
Cu Chulainn
18
3 / 2 / 4
11,375
455
17,988
18,755
19,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
lolihacker
Charybdis
20
3 / 4 / 5
13,568
543
18,316
20,558
9,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 13
11,276
451
9,608
21,022
30,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 3 / 5
14,072
563
19,933
24,252
13,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 3 / 10
12,426
497
18,000
21,734
27,004
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
20
1 / 4 / 4
12,808
512
7,101
18,369
7,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 7 / 4
11,481
459
15,256
20,971
7,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
53
21
Kills
17
17
Deaths
21
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
4
13
1.63
L
Fenrir
Bitatime
Fenrir
1
5
2
0.4
L
Achilles
7
1
2
8
W
9
3
5
3.83
L
Danzaburou
Kjakazion
Danzaburou
7
5
6
2
W
4
3
10
3
W
Apollo
1
4
4
0.75
L
Cu Chulainn
Slyiphic
Cu Chulainn
3
2
4
2.5
L
Charybdis
lolihacker
Charybdis
3
4
5
1.38
W
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,267
Damage
69,898
102,612
Taken
106,348
71,562
Mitigated
85,680
37,875
Healing
49,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,608
104
3,669
4,540
21,022
30,181
269
1,226
19,796
25,830
0
L
Fenrir
Bitatime
Fenrir
3,506
647
0
6,730
16,305
6,220
0
1,897
14,408
0
56,891
L
Achilles
16,230
4,016
0
4,702
21,028
26,116
437
6,559
14,469
6,097
47,027
W
19,933
6,357
0
10,535
24,252
13,145
3,499
1,146
23,106
0
122,024
L
Danzaburou
Kjakazion
Danzaburou
24,227
9,517
1,086
13,232
25,966
10,354
1,494
10,299
15,667
0
88,034
W
18,000
1,140
0
6,196
21,734
27,004
599
2,486
19,248
14,559
46,790
W
Apollo
7,101
4,942
0
3,863
18,369
7,768
3,754
374
17,995
0
100,500
L
Cu Chulainn
Slyiphic
Cu Chulainn
17,988
1,600
0
5,715
18,755
19,555
261
6,249
12,506
11,445
55,005
L
Charybdis
lolihacker
Charybdis
18,316
10,606
0
6,410
20,558
9,317
3,429
5,231
15,327
0
145,344
W
15,256
494
9,811
10,619
20,971
7,582
958
970
20,001
61,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,737
Gold Earned
62,063
635
Minions Killed
576
0
Camps Cleared
0
2,306,715
Distance Traveled
2,544,404
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,276
451
28
1
0
523,017
8
L
Fenrir
10,085
403
84
3
0
469,363
0
L
Achilles
12,893
516
67
3
0
516,231
2
W
Set
14,072
563
155
6
0
508,484
3
L
Danzaburou
12,816
513
147
6
0
421,987
2
W
Tyr
12,426
497
110
4
0
526,301
7
W
Apollo
12,808
512
190
8
0
506,727
4
L
Cu Chulainn
11,375
455
108
4
0
514,706
1
L
Charybdis
13,568
543
229
9
0
384,428
2
W
Hel
11,481
459
93
4
0
479,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role