Player Matchup

Bastet
Bastet
Danny the hawk
Bastet
Level 124
God Stats
9W - 13L
1,473 SR
Queue Stats
123W - 155L
1,435 Elo+
Party 1
Fenrir
Fenrir
Tukenji
Fenrir
Level 83
God Stats
2W - 2L
1,382 SR
Queue Stats
13W - 16L
1,437 Elo+
Party 1
Merlin
Merlin
fly_electric414
Merlin
Level 42
God Stats
1W - 3L
1,264 SR
Queue Stats
27W - 50L
1,284 Elo+
Solo
Team Averages
Level 83
1,373 SR
1,385 Elo+

VS

Team Averages
Level 45
1,383 SR
1,325 Elo+
Thanatos
Thanatos
SantaOnTheGuns
Thanatos
Level 45
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 11L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
jordikooXx
Baron Samedi
Level 49
God Stats
76W - 145L
1,339 SR
Queue Stats
164W - 355L
1,243 Elo+
Party 2
Bastet
Bastet
meisooonweed
Bastet
Level 41
God Stats
66W - 112L
1,309 SR
Queue Stats
104W - 269L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 4 / 14
14,603
769
16,908
13,107
3,518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
Tukenji
Fenrir
18
13 / 3 / 12
14,328
754
18,321
15,129
10,886
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 5 / 13
12,523
659
12,162
13,797
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
5 / 12 / 4
13,447
708
10,390
18,899
5,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
jordikooXx
Baron Samedi
13
1 / 10 / 3
10,364
545
5,449
17,892
8,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
16
6 / 8 / 3
13,050
687
16,493
19,044
4,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
30
Kills
12
12
Deaths
30
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
12
4
14
4.75
L
Thanatos
5
12
4
0.58
W
Fenrir
Tukenji
Fenrir
13
3
12
6.33
W
5
5
13
2.3
L
Baron Samedi
jordikooXx
Baron Samedi
1
10
3
0.25
L
Bastet
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,391
Damage
32,332
42,033
Taken
55,835
17,588
Mitigated
18,785
8,938
Healing
11,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,908
3,467
0
3,095
13,107
3,518
367
1,230
11,877
0
49,208
L
Thanatos
10,390
2,539
0
5,087
18,899
5,612
0
4,906
13,345
0
33,006
W
Fenrir
Tukenji
Fenrir
18,321
3,508
0
2,887
15,129
10,886
1,291
2,808
12,321
0
41,096
W
12,162
648
0
2,956
13,797
3,184
0
1,757
12,040
46,931
0
L
Baron Samedi
jordikooXx
Baron Samedi
5,449
169
936
2,733
17,892
8,602
42
3,717
13,609
34,694
0
L
Bastet
16,493
4,129
99
2,224
19,044
4,571
0
3,559
14,925
0
29,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
36,861
207
Minions Killed
143
7
Camps Cleared
7
953,870
Distance Traveled
917,768
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,603
769
65
3
3
373,584
2
L
Thanatos
13,447
708
42
2
6
300,455
2
W
Fenrir
14,328
754
50
3
1
290,161
1
W
Merlin
12,523
659
92
5
3
290,125
3
L
Baron Samedi
10,364
545
71
4
0
262,859
0
L
Bastet
13,050
687
30
2
1
354,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role