Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
BOULREGARDjames
Cupid
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 2
Merlin
Merlin
oN1T3MAREo
Merlin
Level 105
God Stats
3W - 2L
1,470 SR
Queue Stats
35W - 53L
1,268 Elo+
Party 2
Team Averages
Level 94
1,492 SR
1,442 Elo+

VS

Team Averages
Level 73
1,435 SR
1,416 Elo+
The Morrigan
The Morrigan
DarthMaul KuSH
The Morrigan
Level 109
God Stats
0W - 2L
1,305 SR
Queue Stats
28W - 52L
1,236 Elo+
Party 1
Atlas
Atlas
Exotic BankX
Atlas
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,402 Elo+
Solo
Medusa
Medusa
someguynmdsnakes
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 2 / 12
7,841
871
6,236
7,447
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
 
Gilgamesh
11
3 / 2 / 12
7,841
871
6,236
7,447
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
15 / 1 / 4
9,006
1,001
11,083
6,153
2,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
oN1T3MAREo
Merlin
11
1 / 0 / 10
7,060
784
5,004
3,107
962
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DarthMaul KuSH
The Morrigan
8
0 / 8 / 2
5,917
657
3,579
7,736
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 0
5,984
665
3,236
9,136
6,470
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 8 / 0
5,858
651
1,846
9,937
2,406
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
22
Kills
2
5
Deaths
19
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
12
4.5
W
Gilgamesh
 
Gilgamesh
3
2
12
4.5
W
15
1
4
17
L
The Morrigan
DarthMaul KuSH
The Morrigan
0
8
2
0.13
L
1
3
0
0.33
W
Merlin
oN1T3MAREo
Merlin
1
0
10
6
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,559
Damage
8,661
24,154
Taken
26,809
9,196
Mitigated
10,649
3,496
Healing
2,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,236
1,209
60
572
7,447
3,012
392
1,461
5,986
0
18,012
W
Gilgamesh
 
Gilgamesh
6,236
1,209
60
572
7,447
3,012
392
1,461
5,986
0
18,012
W
11,083
6,926
290
557
6,153
2,210
1,780
2,644
3,509
0
36,852
L
The Morrigan
DarthMaul KuSH
The Morrigan
3,579
424
0
620
7,736
1,773
0
1,288
6,375
7,811
2,309
L
3,236
841
131
967
9,136
6,470
0
1,751
7,385
12,379
0
W
Merlin
oN1T3MAREo
Merlin
5,004
191
646
739
3,107
962
351
1,399
1,708
25,732
0
L
1,846
677
0
820
9,937
2,406
250
1,965
7,972
0
11,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,748
Gold Earned
17,759
130
Minions Killed
68
8
Camps Cleared
1
725,964
Distance Traveled
433,142
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,841
871
18
2
1
182,118
0
W
Gilgamesh
7,841
871
18
2
1
182,118
0
W
Cupid
9,006
1,001
53
6
5
184,296
3
L
The Morrigan
5,917
657
22
2
1
127,973
1
L
Atlas
5,984
665
20
2
0
158,591
0
W
Merlin
7,060
784
41
5
1
177,432
0
L
Medusa
5,858
651
26
3
0
146,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role